All for One and One for All
I must confess, I have a weakness for French literature. Or at
least certain French authors, including Alexandre Dumas
(considering he was sort of a 'pulp' writer, at least by the of
his day, it might be a stretch to call his stuff 'literature',
but it's fun to read). I've read everything of his I could find,
which was surprisingly little, beyond the Musketeers and the
Count of Monte Cristo. Still, with some effort, I turned up such
things like Chicot the Jester, who was actually more of a spy.
I don't remember how many books of his I've read, probably around
20-25. Part of the trouble is that I could never get an entire
series, or get them in order. (They're even hard
to find on the internet..., considering the guy wrote 100s of
works). But what I could find, I enjoyed a lot. So, when I heard
there was a "Dumas"
supplement for d20 from Avalanche Press
a couple years ago, I was thrilled, and put it on my want list.
However, at the time, it was sorta pricey ($17 for 64 pages, and
frankly, their quality isn't generally great) and since my
attempts to weasel a review copy out of them were unsuccessful
(like 99% of my attempts), I never got around to buying it.
Until, I saw it on sale at Stiggy Baby's for what, I think $6 or
so. So I couldn't resist, and it actually turned out to be one of
AP's better books (though I also got a couple others that were
not their best). And of course, it suffers from the same problem
that affects most of their d20 sourcebooks - simply not big
enough to cover the subject. 64 pages is better than some of
their earlier, 48 page efforts, and it's only about a century or
so of French history, but it's still could (and should have
filled) a much larger book.
The first 17 pages gives an overview of the setting,
essentially 17 century France. Essentially the first half of the
century, Louis XIIIth ruled France, along with the sinister
Cardinal Richlieu. They both died around the same time, middle of
the century, and Louis XIV and Cardinal Mazarin took over. Mostly
Mazarin at first, since Louis XIV was a kid.
It was something of a tumultuous period (though every period
seems to be that way in France), what with the reformation and
all. France was a Catholic country, and frequently persecuted
Protestants, but sort of off and on. For a while they were allied
with the Protestants to annoy Germany. At any rate, there's a lot
of turmoil and strife and lots of room for intrigue.
The book does a good job of recapping what happened in that
period, and is interesting to read. It doesn't really cover the
geography of the area at all, which is disappointing, because one
of the 4 Musketeers (D'Artganan) went to great lengths to say he
was actually a "Gascon". The relevance of this isn't
explained in the book.
About half the book is new rules for d20. Something like this
probably should have used d20 Modern, but instead it uses D&D
3.0 (I'm not sure d20 Modern was out at the time). It does
however, throw out most of the old classes (all but the Rogue,
Expert and Commoner) and comes up with 3 new ones: Noble, Priest,
Soldier.
There are a lot of different versions of the Noble for d20, all
mostly variants of the Aristocrat NPC class. This is no different
in that regard, but is a very interesting take, as one of the
special abilities of the nobles is "Paramours" - one
for every 3 levels of Noble class.
The Soldier is essentially a fighter with some tweaks. The Priest
doesn't have spells, but has all sorts of magical powers -
healing, blessing, etc. Which really don't fit the source
literature or the real world all that well (some could perhaps do
it, since the real world legends are the basis for things like
"laying on hands" to begin with, but not every single
Priest).
There's a host of prestige classes, some rather silly, like
"Cardinal", but others are more plausible, like the
"Musketeer" class (which is a very good example of what
a prestige class is in real life terms)
"Panache" is introduced as a way of making the game
more swashbuckling. Unfortunately, the rules are insanely
complex, though they have some nice ideas. Basically, by taking a
penalty on one roll, the player gets a small bonus (half the
initial penalty) on their next related roll and if successful,
earns some "Panache Points". Just how much is the most
convoluted part - you have to look them up on a series of tables.
But then you can spend them on things, the most interesting of
which is being able to temporarily purchase a feat.
There are several rules for making d20 deadlier. "Grievous
Bodily Harm" is a system introduced to simulate the
nastiness of the time. Basically whenever someone takes so much
damage, they need to make a reflex save, and if they fail, they
suffer from a major wound, and probably have to have the limb in
question amputated to avoid gangrene.
There's also rules for a variety of nasty real world
diseases/afflictions, including Scarlett Fever, which I managed
to catch twice (and is not much fun). Also covered are Small Pox,
TB, the flu and Pneumonia.
There's about 6 pages of adventure hooks for possible adventures.
Some are based on real life events, which is sorta neat.
Rounding out the book are stats for the 4 Musketeers and the
dreaded Cardinal Richlieu.
The cover is by "famed Heavy Metal artist" Lorenzo
Sperlonga, and is actually one of his more plausible and fitting
covers. While it features the obligatory pneumatic woman based on
a playboy model (this time, Tylyn John, if I'm not mistaken. Not
that I ever read playboy. Though much more pneumatic than her
pictures I didn't see. She's also an actress, she played
"The Redhead" in Rising Sun. And IIRC, from the
magazine I didn't read, she used to date Barbra Streisand's
husband's son. Something or other Brolin. Josh?).
Actually though, most of the cover is of a musketeer, which
actually bears a great resemblance to me. At least if I had
better hair. And were better looking. But the facial hair is the
same, which is deliberate, since I grew it that way because of
Dumas.
All in all, a fairly decent book, crippled by the usual
problems of Avalanche's d20 stuff - not covering the subject
thoroughly enough because of the small page count of the book,
and perhaps by using the "base" version of d20 (ie,
D&D), which is perhaps not the best suited for real world
games. Definitely not worth the cover price, but well worth what
I paid for it, which is apparently the "new" list
price, since Avalanche seems to have discounted most of their d20
stuff as they exit the RPG market.
It's really probably most useful as a supplemental book for d20
Past when it comes out. It can't be described as
"meaty" as it's a 64 page book trying to cover 70 years
of history, but it's good, content wise. The style is the usual
horrible AP style - spend all the art money for the cover, spend
nothing on layout or interior art, but since I like the cover, it
gets a 2 for style, instead of a 1.
