The Taverner's Trusty Tome
This is something of an odd book for me to review, as I really
don't drink. I probably average about 1 beer every 2 years or so,
and about the only alcoholic beverages I like are Foster's Beer
and Night Train (the stuff winos drink). So, my opinion on this
might not be the best. Still, I did review "HeartQuest", and I am not a teen
aged Japanese girl (nor have any desire to be one, nor date one,
well, at least 'til they hit 25 or so. Okay, an exception for Chiharu Nîyama,
who is only 23. But I digress)
Basically, it's a fairly in depth look at alcoholic drinks and
taverns in a fantasy setting. While it's for the d20 system, much
of it would be usable for other systems. Still, this book
highlights one of the best parts of the d20 system - you see
books for it that you would never see made for any other system.
It's from Dark Quest Games,
which apparently used to be affiliated with En Publishing (from ENWorld, the d20 Mecca), but
they are apparently re-releasing stuff under their own name. It's
available as a PDF
for $5.95 or as a print
version (which I have), which is priced a bit higher than
most 64 page books ($16.95, but much cheaper at amazon.com).
It starts off with drinking itself. After an introduction to
alcohol and it's effects, there are rules for determining just
how drunk a character is, though it's a bit tricky to figure out
at first because of layout problems. As mentioned, while this
book is for the d20 system, much of it could probably be easily
adapted to any other system that has a score similar to
"Constitution".
Basically, each drink is rated in "AU", or Alcohol
Units. Characters can drink up to a certain limit of AU called an
Alcohol Threshold (determined by their Constitution and other
factors), and for every time they pass it, their drunkenness
increases a stage. There are 5 levels of drunkenness,
"Tipsy", "Merry", "Drunk",
"Hammered", and "Ted Kennedy" (er,
"Plastered").
For instance, I probably have an Alcohol Threshold of around 7
(being fairly sickly, I likely have a low constitution.
Therefore, a bottle of Night Train (6 servings in a bottle, 6 AU
each serving for Fortified Wine, total of 36), would completely
floor me, taking me to the Plastered Stage (7 to get me tipsy, 7
more to be merry, 7 more to drunk, another 7 to hammered, and 7
to be finished).
Since it's mostly based on a constitution score ranging from 3-18
(with average being around 10), it can work easily with systems
that have a similar range, like BRP or Gurps. And it's not that
hard to modify to another scale - if stats in your game go to 100
(like say, Rolemaster), then just multiply/divide by 5. Or if
they go to 6, like say Shadowrun, multiply/divide by 3.
I guess it does seem fairly realistic, because I know I get sick
easily, and drunk easily. But on the other hand, Dashiell Hammett
was famous for being a heavy drinker, and he also had health
problems like TB and such that keep him in bed and which I think
eventually killed him. Still, the premise seems fairly sound. And
fairly comprehensive when it comes to drinks (though having them
all in a table in the back would be more useful).
You can even simulate the death of Jimi Hendrix - there are rules
for dying by choking on your own vomit. There are also rules for
long term effects of heavy drinking.
Beyond rules for drinking, there is quite a bit of information on
alcohol itself. Starting with an overview of real world drinks.
This was fairly interesting. I now know what a lager is, and know
why Night Train (a Fortified Wine) is do delicious and so cheap.
There's a small section of magical drinks. I'm not sure I would
use these, they tend to give the drinker a permanent effect,
either bad or good (or both). For instance, "Cat Fat
Tonic", which is unfortunately made out of cats (those that
were wizard's familiars) can literally turn the drinker into a
cat-person.
After this, it starts to shift gears, and goes into the business
aspect of alcohol - Brewing, and then on Taverns and Inns.
Taverns and Inns are divided into 3 sizes and 3 types. Each
variation gets a fairly long detailed description. There are also
fairly simple rules for those who want to actually run a tavern
(Which is not actually that uncommon a thing for PCs to buy, at
least if they are based in a city), and info and prices on common
bar items.
What would a tavern be without the barflies? There are 15 basic
archetypes for drunks/bar inhabitants and how they behave. These
are primarily descriptions of them, not really any stats,
although some have DCs for saving throws to avoid doing stupid
things. There are also some feats that these characters might
have, all drinking related. These are feats that most PCs
probably wouldn't want to take. For instance, some improve some
skill or other while drunk.
There's also a description (and this time including stats) for
various bar staff, official (like the bartender and bouncer) and
unofficial, like "Fishwives", who seem to find me
irresistible in real life. (The combination of low lighting and
alcohol does seem to improve my looks...). There are also some
specific examples of staff members. For instance, there are about
5 different serving wenches, including a half-orc, a dwarf, and a
halfling.
The last major section shifts away from taverns/inns back towards
alcohol, and is on specific drinks, combining real world ones and
fantasy ones. It differs from the first section on drinks in that
it deals with a specific type, not general class. For instance,
"Mint Gin" or "Yam Beer" as opposed to just
"Gin" or "Beer". Most seem to be fantasy
drinks, or at least very odd, but there are some normal things
like "Pilsner". There are also rules for coming up with
new drinks.
The layout is generally good. There's no index, but a very
extensive table of contents. It would have been nice to have had
all the charts repeated in the back or something, and there are a
couple of confusing charts in the first chapter.
The art is quite excellent. The cover is very well done,
featuring an attractive blonde waitress who actually bears a
strong resemblance to a young Farrah
Fawcett (nothing seems to be spelled out in her hair,
though...). The interior art is also quite good, and is
occasionally quite amusing (especially the pictures featuring
rodents that are stealing drinks).
One thing I would have liked to have seen, is more information on
entertainment in bars. Most bars I've been, there was been
something other than really old married women
("Fishwives" according to the description in this book)
and gay men hitting on me (this is why I don't go to bars very
often, BTW), for instance, pool, darts, music, etc. The book just
mentions bards and dancers. Also, as mentioned earlier, I think a
master list of alcohol (along with the total AU of their common
serving size) in the back would have been useful. But that's
about the only thing lacking.
Honestly, how many people need a guide to alcohol in RPGs or d20?
But then again, I didn't think there needed to be one for sex,
and well, that's one of the better selling supplements. This
might not be the most obviously useful product (unless your PCs
spend a lot of time in bars), but it's fun. And it covers the
subject real well. A solid B
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