Fallen Future: Cyberthulhu Gaming
additional material as attributed in each file
Welcome to a set of Cyberthulhu rules and world.
The purpose is to provide a viable future (cyberpunk)
setting, with a module set in Baltimore in the post-2000 era. It includes
new rules and a viable campaign setting, and provides a more humanistic
view of the future than the convention cyber game systems available.
Further, this book does not conflict with the Pagan Publishing future
timeline in their licensed "End Time" system (set in 2094).
The rules are an expansion based on Chaosium's "Call of Cthulhu" system.
The timeline sets up a possible world for Cyberpunk/Cthulhu
adventuring. The Character Sheet is useful, again, for using "Call of
Cthulhu" in this genre. The adventure is a little scattered in writing
(more a distillation of notes than a formal scenario) but is complete
as far as plot, setting, significant events, and handouts. My take
on this genre focus more on the Cyber and less on the Punk, simply
because the role of Investigators is more a force for order than chaos.
Call of Cyberthulhu rules
Timeline of the future
Character Sheet for cyberfuture characters
"GuideStar", a Cyberthulhu Adventure
Newsblurps for use with the
Rocker excerpt (background atmosphere)
by Keith C. Estanol
The Fractal Realm (Mythos Netspace)
by Jon Preedy
New Tales of Terror!
Great Corporate Ones (cyberthulhu corps) by
Everything has consequences
Still to do
Edit to make this less colloquial, more readable; improve organization.
Add details, modifications based on some of my not-yet-typed-in notes.
Add costs in cash plus medical time for cybernetics, so Investigators
can improve after initial character creation.
Type in netrunning Task system.
Write up Magic/Mythos in Cyber setting, including: "Magic on the Net",
a brief suggestion on how to interface spells with netrunning;
"Cultist Upgrades", some ideas on the changes in Cults brought on by
technology; "CyberMythos", discussing the change in Mythos attributes
(i.e. none) as well as their expansion/corruption of technological
forces (i.e. lots).
The game system "Call of Cthulhu" and relevant concepts within are trademarks
of Chaosium Inc., and no copyright infringement is intended. References to
"Call of Cthulhu" game mechanics remain the property of Chaosium Inc.,
while the setting and background provided herein are concepts by this
author and do not represent an official Chaosium product.
Last modified February 3, 1997 by