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The Best Reason To Accumulate Knowledge is to Share It.
Past Updates
April 7, 2000
This update included:
I Have No Words and I Must Design by Greg Costikyan
A Set of Rules for Game Reviews by Ken Rolston
March 16, 2000
This update included:
The Hidden Art: Slouching Towards A Critical Framework for RPGs by Robin D. Laws
Starbase 315 and the BeTau Sector Design Notes by Louis J. Prosperi
Also, contributing author Paul Beakley recommends The Experience Economy.
February 14, 2000!
A mini-update, including:
The Interactive Toolkit, Part Four: Running Story Entertainments by Christopher Kubasik
Feburary 3, 2000
Second update, including:
The Interactive Toolkit, Part Three: Character, Character, Character by Christopher Kubasik
What is a Role Playing Game? by Guy McLimore
Unknown Armies Designers' Notes by John Tynes & Greg Stolze
January 10, 2000
First update, including:
The Interactive Toolkit, Part Two: Why Do Modules Suck? by Christopher Kubasik
Horror: Motifs and Actualities by Phil Masters
Where We've Been, Where We're Going by Greg Porter
December 18, 1999:
Initial Launch, including:
Games for Beginners: A Manifesto by Paul Beakley
The Interactive Toolkit, Part One: Simulation or Story? by Christopher Kubasik
On the Vocabulary of Role-Playing by Phil Masters
I Was a Teenage Game Master by Chris Pramas
Creating Your Favorite RPG by Louis J. Prosperi
My Problem with the Storytelling Movement by Louis J. Prosperi
Johnny Come Lately by John Tynes
Do the Right Thing: A Commentary by Allen Varney
In Defense of Computer Story-Games by Ray Winninger
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