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Extreme Vengeance | ||
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Extreme Vengeance
Capsule Review by Christopher Cecil on 16/02/03
Style: 2 (Needs Work) Substance: 2 (Sparse) Blowing Crap Up, Good. Well-Designed Product... Not So Good. Product: Extreme Vengeance Author: Tony Lee Category: RPG Company/Publisher: Archangel Entertainment Line: Extreme Vengeance Cost: 10.00 Page count: 78 Year published: 1997 ISBN: SKU: AAE1000 Comp copy?: no Capsule Review by Christopher Cecil on 16/02/03 Genre tags: Modern day Comedy |
"Ah like you. Ah vill kill you last." ”They killed the mayor, shot your dog, terrorized the good citizens of your town, and now they have your daughter at gunpoint… Somebody’s Gonna Pay!”
(E.V. rule book cover)
Overview:
The game’s designed with a no-brainer action/ humor theme, with no plot being more complex than that of Rambo XXIII. PCs are never in doubt as to who the bad guys are, and what to do about it. Total annihilation of the enemy and rampant property damage are strongly encouraged.
Mechanics
Players design characters by choosing a Descriptor and a Designator.
Players have two - count ‘em, two - stats in Extreme Vengeance: Guts, and Coincidence.
When a PC wants to try something, both the player and the GM roll dice; if the player’s roll is higher than the GM’s roll, his character succeeds (the GM naturally rolls more dice for more difficult tasks).
Coincidence is a handy trick that lets you save your butt or otherwise simplify your life. Spending Coincidence points works just like spending Guts, only Coincidence points spent disappear for the remainder of the game session. Players simply state the coincidental effect that they want to happen, and if your Coincidence check succeeds, voila! There ya go!
To round out a PC, you receive skills, known as your Repertoire. Every skill mimics an editing gimmick used in movies. These range from combat advantages (Go Ballistic, Gratuitous Violence, Miraculous Recovery, Extreme Slo-Mo) to amusingly stupid (Product Endorsement, Subtitles, Soundtrack). Every one can be useful, however, and the players are urged to come up with exciting ways to work them into the session.
With these advantages come the “No Goods”, however. The NG’s are stupid things that your PC must accept as part of their celluloid fate. These are things such as Bad Bonk (your PC gets knocked out at least once a game), Defective Props (your gun/ scuba gear/ laptop malfunctions at a critical moment), and Pray for Miracle (you figure it out…)
What’s it all for? Popularity, of course! What else would action adventure icons crave? Instead of XP, players in Extreme Vengeance gain Popularity for killing guys, blowing crap up, using their Repertoire skillfully, etc. This means that more people are turning out to see your flicks. When you gain enough fame, you earn more feats to your Repertoire, or more Guts or Coincidence points, thereby allowing you to wreak more havoc on matinee villains!
Combat is fast and fairly simple. Enemies are divided into groups in order of importance to the plot: “Extras” are no-named weasels like guards, who are taken out with one good punch. “Supporting Cast” members are harder to get by, and are bodyguard types or skilled secondary characters. “Feature Roles” are PC-types, the main villains and actors in the movie, and they’re easily as difficult to kill as PC’s.
Weapons (or any type of attack) are simply divided up generically by size, per The Rule of Boom, which states that the bigger the weapon, the bigger the Wound it inflicts. Guns will hurt a target, but Big Guns will hurt more. Very Big Guns hurt a lot, and Friggin’ Big Guns often blow up vehicles.
The designers offer several genre suggestions, in case you want your game to take place in Medieval surroundings, a la Conan the Barbarian, or the far future, per Aliens, or the Western era, such as The Magnificent Seven.
The GOOD:
This should be considered a Feng Shui Lite, for gamers familiar with that (superior) Atlas Games product.
The NEUTRAL:
Anyway, most of Maximum Damage is devoted to examples of weapons or gimmicks from actual movies that players can use in their game. Like the Holy Water Super Soaker used against vampires in From Dusk Til Dawn. Gee, thanks; I never coulda’ thought of that on my own.
The EVIL:
Also, some serious editing could have been applied here. You know the quote I opened this review with, from the back cover?
Dude, that’s right on your cover. What the heck? Right by the price. Did you think that’d be a good selling point? It gets little better inside. While the writing style causes headaches, the poor grammar and misspellings cause confusion and disdain. I have little respect for a professional publication that can’t bother to proofread its material a bit.
RATING: TWO DICE (out of five) This game review was brought to you courtesy of the Penderyn Campaign Group. Please visit our website at http://jumper.dynip.com/campaign for more reviews and other gaming material. | |
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