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Retrofutur
Capsule Review by Philippe Tromeur on 19/01/03
Style: 4 (Classy and well done) Substance: 4 (Meaty) Retrofutur is about the Twisted 50's, a world inspired by the uchronic dystopian works such as Dark City and Brazil. Product: Retrofutur Author: Raphael Bardas, Sebastien Celerin, Mael Le Mee, Tristan Lhomme, Frederic Weil, etc. Category: RPG Company/Publisher: Multisim Line: Retrofutur Cost: 43 euro Page count: 256 Year published: 2002 ISBN: 2-84476-131-3 SKU: Comp copy?: no Capsule Review by Philippe Tromeur on 19/01/03 Genre tags: Science Fiction Historical Horror Comedy Espionage Conspiracy Gothic Other |
Rétrofutur is a French role-playing game, written in the French language, from Multisim (the most prolific French publisher). The game is about the Twisted 50's, a world inspired by uchronic dystopian works such as Dark City and Brazil, adding many ideas from other authors (Dick, Burroughs, Cronenberg, Van Vogt, Orwell, Kafka ...). Here's the history : Most countries have accepted to follow the instructions of the aliens, such as Europolis (Europe), the US (split into 3 : Paradise, the United Agencies of America and the Confederated Agencies of America), Interzone (North Africa), the Great Leap Forward (China), etc. Of course, the PCs are champions of freedom and belong to the Résistance. Opposing the Agencies within their territory, the PCs will have to ally with strange people, and use strange tools ...
Rétrofutur is a 256-page hardcover book, in black & white except 16 colour pages for the character templates. The colour illustrations from Benjamin Carré (cover & Archetypes) are extremely beautiful. Most other illustrations are manipulated photographs from the 50's, and the other illustrations are very good too. Something unusual : in the book, there's a photographic presentation of most authors (23 of them), like if they were taken during a Twisted 50's LARP. The layout is extremely ... original : the columns are not printed straight on the pages. They are slanted one way or another... generally on the left page the whole text is slanted down to the left, and on the right page the first column is down to the left and the two other columns are slanted down to the right. Also, some side-notes are slanted another way, on a not-quite-square grey boxes. At first sight, you may fear a severe headache, but finally is reads quite easily when you get used to it. The writing style is good, and typoes are rare. If French is not your mother tongue, you may have problems understanding some phrases, because of the heavy use of mid-20th-century slang. Also, there are allusions to popular French works such as the film dialogues from Michel Audiard, or books from our local paranoïd writers (Louis-Ferdinand Céline, Maurice G Dantec, Michel Houellebecq ...) : the foreign reader will certainly miss them ...
Livre I : Les Twisted 50's : about 60 pages on background Introduction, La Révolution Etrangère, Le meilleur des Mondes ? , Légendes Urbaines ? : in 26 pages, those short chapters give an overview of the Twisted 50's La Résistance, Les Agents, Les Mafiosi, Les Terroristes, Les Egarés : a description of the rebellion against the Agency system, and a look at the 4 power groups of the setting (well, the Lost are not really a group but isolated rebels) This part ends with an 8-page "Resistance cookbook" written in character. It's a extremely well-done document, really looking like a handbook for the historical French Resistance. Livre II : Les Règles du Jeu : about 70 pages on basic rules and character creation Les règles, Rejoindre l'armée des Ombres, Les Fractures, Les Traits, Les Aptitudes, Les Occupations, Le Jeu d'Influence, Les Contacts Livre III : Mettre en Scène l'Univers : the rest of the book (some 130 pages) Les Rouages des Twisted 50's : rules for Influence and Wealth (6 pages) Les Combats & La Santé : 28 pages about combat and health. The basic system may be simple, but they've added so many options : lots of possible actions in a combat are described, each with their own special rules ... boring, boring ... This is the kind of chapter you'll want to skip, and I won't blame you. L'Au-delà : 16 pages about the powers from beyond death (story, rules, examples). La Technologie Etrangère : 12 pages about the alien technology built by the Agencies (story, rules, examples). It's all about wacky sci-fi : probability guns, X-Ray googles, berserker drugs, etc. La Technologie Russe : 14 pages about Russian gadgets (story, rules, examples). It's a very entertaining read : this technology is all about miniaturisation and combination of functions. You'll love this necktie-sword. Les Forces Vives des Twisted 50's : 14 pages describing a few factions within the power groups (Agencies, Mafias, Terrorists) and the Resistance A lire avant de Jouer ! : 6 pages of advice to the GM Paradis Perdu : a 12-page scenario. It's not really a scenario, by the way, but a description of a situation (a place newly corrupted by the Mafia). An fantastic subplot is proposed, too (dealing with a living toaster) Les Etudiants Rêvent-ils de Parasites Interdimensionnels ? : a 10-page scenario (a crime story with some non-A twists) The end of the books contains some play-aids to be photocopied (Character Sheet, etc.) There's a rather complete table of contents but NO INDEX. This is very annoying, and the main problem with Multisim (especially since they publish background-heavy RPGs).
The system uses adjective ratings like some other Multisim games (Guildes, Nephilim : Révelation). You pit adjectives together on a chart, and it gives you your chance of success on a d10 Here is the resolution table from Rétrofutur. (Nephilim : Revelation uses a similar table, but based on a d20 roll.)
As you can see, the table is almost useless, because you can determine your chance with a quick calculation (5 when opposing something/someone equal, plus or minus 2 for every level of difference).
In Rétrofutur, the only adjectives PC's have on their character sheets are : Unlike in Nephilim : Révélation or Guildes, there's no attribute or skill adjectives : to determine how much you're skilled at a task, you count the number of adequate skills (verbs) and domains (names) you have on your character sheet ... for example, if you have the skill/verb "steal" and the domains/names "book" and "bookshops", if you want to steal a book in a bookshop, you have 1 adequate verb and two adequate domains, so you're skilled. The rule is : Of course, the book give rules for the players not to abuse the system. Besides your adjectives and your choices of verbs and names, you've got traits (advantages and disadvantages, which sometimes replace attributes, such as "big" or "strong"), contacts, etc. The book give you rules to build your character, and the book gives eight pre-generated characters, some of them directly stolen from pop culture : Bill Lee the Roach Killer (Naked Lunch) and ... David Vincent.
The game give some "mundane powers" : There's also the Ubik effects ... this is the power from Beyond (l'Au-Delà), classic psionic powers, and the mad distorsions of reality as found in the works of Dick, Burroughs, Cronenberg, Brussolo and others. Users of the Ubik effects are called non-A's. Some sample effects include Of course, the use of non-A effects causes some collateral damage (hallucinations, etc.).
The most original feature of the game is the Ubik : it's a container (box, bowl, whatever) in which players put bits (marbles, coins, whatever). The contents of the Ubik is called Substance Death (Substance Mort) In some cases (when they want to re-try a bad dice roll, when they perform a Ubik effect ...) the players add some Substance Death in the Ubik. When he wants to make PC's life difficult (hallucinations, bad luck ...), the GM draws some Substance Death from the Ubik. The Ubik is not only a negative thing : Substance Death has benefits too (Ubik effects are easier when Substance Death is plentiful). The idea is somewhat like the Doom Bank in Marvel Super-Heroes Adventure Game, with some interesting additions (It has positive effects too).
I've not played the game for the moment, and I've been hesitating to buy it for some time (2 months) because negative impressions from the wacky layout, the seemingly high number of tables on the GM screen and the overcrowded inspirations. Finally I made a decision thanks to positive online comments about original aspects (the Ubik, mostly). Finally, the game is a very exciting read ; the rules are simple (except the combat rules) and most tables are here to clarify things. The world is quite coherent, yet simple, and the game can be played right out of the main book. I'll recommand the game to anyone interested in paranoïd dystopian worlds and able to read French. Rétrofutur is not only a well-done compilation of paranoïd pop culture, it's also a brilliant game in its own sake.
http://www.retrofutur-rpg.com/ : the official website http://membres.lycos.fr/arpenteursmonde/retrofutur_index.htm : a fan site http://rfnews.ouvaton.org/ : another excellent fan site (with lots of fan contributions) http://fr.groups.yahoo.com/group/twisted_50s : the Mailing-List [in French] http://blancfonce.com/ : Benjamin Carré's website (with some incredible galleries) http://www.roliste.com/jeu.jsp?id=2184&ft=1 : description and reviews of the game [in French] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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