Galactic Races is a somewhat unheralded book for Dragonstar, Fantasy Flight Games' d20 game of space fantasy.
When I first checked their web upon hearing this product was out, FFG didn't have any info about it on their web
page. Usually that's a bad sign. Eventually they added some info, but only the same info that is on the back of the book. Again, not a good sign
It's 64 pages, softcover, and priced at a somewhat pricey $15
(though that's becoming more of a standard, unfortunately, which
is why I rarely buy new RPG books these days. I did buy this new,
though, as I've pestered my local store to carry Dragonstar
stuff).
The book basically consists of 2 parts - one section with new PC
races, and one section full of templates. The races section takes
up the bult of the book (about 50 pages) and include the
following:
Centaurs - I really wonder how these get into a
spacesuit (especially since there is a picture of a Centaur in
one). This is an odd choice to include as a spacefaring PC race.
As the original Rogue's Gallery sort of pointed out, being
basically a horse makes it difficult to partipate in anything but
outdoor adventures. I also imagine they have a lot more trouble
dealing with falls than bipeds and those that are less massive
(think about it.). The entry in Galactic Races goes into this a
bit, but mostly focuses on the psychology of centaurs, not their
physical problems.
Derro - really grumpy dwarves. These are one of
those races that I never really understand in normal D&D, and
I understand their inclusion here even less. Oooh, they're like
dwarves, only edgier. Wow!
Doppels - These are essentially Dopplegangers
whose abilities have been toned down. They still seem a bit
powerful for a 0 ECL race. This one I like. Silly name, though.
Elem - Sort of like the Genasi, which are
elementally tinged humans. Elem, elemental? Get it? Not exactly
an original name. Okay, if redundant.
Eleti - Intelligent skeletons. You can now make
Skeletor! Curse you, He-man!
Ith-Kon - Sort of like Mind Flayers, only toned
down a bit. They sort of look like Dr. Zoidberg from Futurama. No
idea if they like anchovies.
Kobolds - This are given a fairly good
personality makeover. Rather than being evil, they're just
annoying. Almost like all the short races from Krynn. Sort of a
combination of kender, gully dwarves, and tinker gnomes wrapped
up into one.
Lizardfolk - These were a character race in the
Spelljammer setting. However, these aren't really like those at
all, closer to the standard 3rd edition Lizardfolk. They have a
fairly high level equivalent, at 2. Mostly because they are
strong and get a fairly big AC bonus, I guess. But given they
have trouble wearing most armor, I would think that would be
negated somewhat.
Oruk - Oh my. Half-ogre, half-orc. Oh my.
They're really strong, but are surprisingly bright, too (no
intelligence penalty). The picture makes them look like they have
shrunken, tiny head on a huge, bear like body.
Pershala - Cat people! This will make Bud Bundy
happy, I guess.
Pevishan - magical human looking people. Short
lived.
Quasta - weird, bird-cyclops thing with detached
eyes. I guess these are somewhat like Beholders, only with wings,
and friendlier.
Sathoni - Plant person. Not sure what they look
like, the illustration is downright creepy (see below).
Siarran - Hippies with 4 arms. I tend to share
Eric Cartman's view on hippies. So I don't like this much. Space
hippies, a la the original Star Trek, are even worse. (Not as bad
as Spock's singing, though). I also have problems with 4 armed
humanoids, at least, really human looking ones. I mean, there is
a reason that we (humans) only have 2 arms. You really wouldn't
expect a race of people to be like us, except, wow, 4 arms.
Apparently they have these great big ships, and they follow the
Grateful Eleti around the galaxy. (Actually, they seem a bit more
like Roma in their mannerisms, and I have no problems with them.
But Hippie-ish Roma)
Tarn Idoun - living ioun stone people with
detached limbs.
Ulb - Intelligent slime. Sort of like the
Dralasite from Star Frontiers, at least physically. Personality
wise, they're a bit different - they are extremely pious and
somewhat mellow. (Dralasites were sort of like philosphers who
liked really really bad jokes, especially puns. More my sort of
blobs than the Ulb, but the Ulb aren't bad)
Each race gets about 3 or 4 pages of description and game stats.
The description has entries on personality, physical description,
religion, relations with other races, alignment, languages,
names, and adventurers, which each entry usually being a few
paragraphs (some, like languages tend to only be a couple
sentences.
Most also have some "Racial Feats" listed, which are
feats that only that race can take. Usually they involve some
sort of racial ability or power. (A couple of the races have the
same feat, but it's repeated in each section)
The last 10 pages or so are full of templates for races that have
been adapted to certain types of planets or enviroments. Low G,
High G, amphibious, desert, artic, night-adapted, primative,
advanced, space hardened. These templates tend to be
self-balancing - they add a couple points to one stat, but remove
a couple from another. They add an ability, but also add a
weakness. This is good from a gaming point of view, but I'm not
sure it makes sense in some cases. For instance, I think high-g
people would be stronger and tougher, but also more dextrous, as
falls and things would be more dangerous. Evolution would tend to
make those on high g worlds better physically in all aspects, I
would think, but the jury seems to be out on it.
Good points: 16 new races for Dragonstar, which
info on how they fit into the Dragonstar universe. The templates
are quite useful in modifying races. The race names are open
content, so other people can use them (the stats had to be, but
FFG also made the names open, which is nice).
Bad points: Most of the new races aren't that
interesting, at least to me. Some are recycled from Mythic Races.
The artwork is often poor, leaving you to wonder just what they
really do look like. I mean, the picture of a kobold looks like a
really bad Mage Knight figure that was microwaved for about 20
seconds - hard to tell just what it's supposed to be.
Some of the descriptions of the races are incomplete. For
instance, the plant race doesn't really say what they look like,
just that they vary greatly in appearance, and mostly focuses on
the fact that they change color according to season. So, are they
basically human looking, only with leaves for hair, or are they
like walking palm trees, or are they like the thing from Little
Shop of Horrors? The only thing that makes me think they are
humanoid is the picture, but it's weird in that it has some metal
thing sticking out of their chest, and what looks like giant
spoons over her ears. WTF? Actually, this is common for most the
illustrations in the book - many creatures seem to have metal
bits protruding from their flesh. Why? I don't know. While
Cyberware is the obvious guess, most look too retro and low tech
to be that. Body art? Like really intense body piercing? That
would be my guess.
Also, most books I've seen that introduce new races will have a
chart similar to one on the PHB, which lists the age ranges and
height and weight ranges. This doesn't have one. This is
especially a problem for the weirder and non-humanoid races. The
general information on age, height, and weight is generally
included in the descriptive text, but it's a pain having to scan
it all to dig it out.
Another problematic thing, at least in my experience, is that
none of the races which have a level equivalent get any extra hit
points (with the exception of the Ulb). This is a problem, I
think, because those character have much fewer hit points than
the other PCs (at least potentially). This is aggravated by
Dragonstar's high tech weaponry which does a lot of damage. I had
lots of Drow die in my DS game before I realized that perhaps I
should get them bonus hp.
(This is really nitpicky, but the names of some of the races are
unoriginal. Oruk? Pershan - cats - purring. Ulb - almost blob
spelled backwards. Elem = half-elemental. Doppel =
half-doppelganger. Descriptive, I guess)
To sum up, I have somewhat mixed feelings on the book. The best
aspect is that is contains a fair amount of information on how
various races fit into the Dragonstar universe. I had always
wondered just how Kobolds fit in Dragonstar (since they are
really distant cousins of the Dragons). Now I know! So that's a
major plus.
On the other hand, there's not a huge amount of new content,
especially if you have Mythic Races (which I don't, but
apparently some races originally appear in that). So, I think it
deserves a C, or 3 on the scale here. (Though the art is horrible, getting a 1)
(Note: I usually like to wait a couple weeks after getting a
book before reviewing it, so I can read it several times and
perhaps actually use some of it in a game. But I've read it four
times already.)