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Rêve de Dragon

Rêve de Dragon Capsule Review by Vincent Vandemeulebrouck on 12/01/03
Style: 5 (Excellent!)
Substance: 5 (Excellent!)
Rêve de Dragon - Rêve, Dream Orobouros, has been the best French roleplaying game for more than 15 years... And is now available in English!
Product: Rêve de Dragon
Author: Denis Gerfaud
Category: RPG
Company/Publisher: Multisim
Line:
Cost:
Page count:
Year published: 1985
ISBN:
SKU:
Comp copy?: no
Capsule Review by Vincent Vandemeulebrouck on 12/01/03
Genre tags: Fantasy Historical Other

This game has been around for a long time, and was never reviewed here so far...

Reve de Dragon is an unusual game, set in a kinda realistic medieval universe. No need for heroes or monsters in it, the story is about some characters that travel in strange places, where local customs are unsettling, funny, or dangerous.

I gamemastered this game a few times in english before, and everytime it was enjoyed by players...

If you like roleplay, this game has a lot to offer, through scenarios, as well as through creatures, bits of histories that only wait to be completed. This is a game where characters are discovering the world, and the discovery itself is great.

What difference is there with other games, which have fully featured universes? Well, the universe of the game itself. The world is supposedly the result of some dragons dreaming together a world. This has many implications on the game and the characters.

Characters are but one incarnation of an archetype. Their dreams have a lot of importance, as these could very well be bits of history that happened long ago -or not so long ago- to another incarnation of same character. This is a source of endless scenarii, but also explains why the characters get experience when they are in stressfull situations.

Compared to many games, it has a lot of support, at least in France. Yes, this is a French game. It has been translated recently, (Rêve: Dream Orobouros), so it is now available to the english players. It has been the best French roleplaying game for years, and if you ask me, it is still. The universe is endless, and is not static. It is up to the gamemaster to create his own specific places, but the many scenarii and fan web sites can offer lots of places to visit. You just have to understand a bit of French for this. And now that the rules have been translated, there's not so much work to access it.

Well, I hope my love for this game does not make the explanation sound bizarre. If it does, contact me, I will be happy to give more details.

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