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Secrets & Societies | ||
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Secrets & Societies
Capsule Review by Wes Johnson on 09/12/02
Style: 4 (Classy and well done) Substance: 4 (Meaty) A great book for a DM looking to add some detailed prefab groups into their campaign. Product: Secrets & Societies Author: Brohman, Carriker, Hubbard, Luove and Timmins Category: RPG Company/Publisher: Sword and Sorcery Studios Line: Scarred Lands Cost: 13.95 Page count: 96 Year published: 2002 ISBN: 1-58846-183-1 SKU: WW8315 Comp copy?: yes Capsule Review by Wes Johnson on 09/12/02 Genre tags: Fantasy |
Secrets and
Societies is a supplement for the d20 campaign setting Scarred Lands by
Sword & Sorcery Studios. Not reading
the entirety of the campaign setting was not much of a deficit, as this book
stands well on its own. Inside there are
13 organizations that could be plugged into almost any campaign as needed. Some are
good, some are bad and some fall somewhere in the middle.
Generally speaking the
writing is solid and detailed, but not so much so that it could not be edited
to suit a DM. The art is generally well
done and the production values of the 96 page, perfect bound book are solid.
I will give a very
brief overview of Secrets and Societies’ chapters, there might be a
spoiler or two but I will try to eschew that as much as possible. The surprise is part of the fun when using
groups in a campaign.
The
Accursed: An interesting take on were-creatures
who oppose evil.
The Black Dragoons: A group of
crack soldiers whose evil is as great as their skill, a good group of heavies.
Cortesans of Idra: A neutral ring of spies.
Cult
and Order of Ancients: An order of assassins who’s
followers are very split along beliefs.
Horsemen
of Vabgal: Sort of like the four horsemen of the apocalypse
and gengis kahn,
not much of a secret and REALLY a society with some 24,000 members.
House Asuras: An evil and filthy rich mercantile house. This was one of my favorites because they
could be a heavy or even benefactor…maybe both in a campaign if you apply the
current events of the house.
Incarnates: A group of druids out to heal the land. If you need a druidic order with a purpose,
this might be a good group to plug into a campaign, as druids seem to get
little play in the d20 games I am involved with.
Legion
of Ash: A somewhat lawful, slightly evil
mercenary army whose rituals guarantee soldiers for life and beyond. Some interesting concepts,
might make for a good group of adversaries or allies.
Legion
of Crimson: Another mercenary army, whose members are misfits who could not
make it in other mercenary outfits.
Something of a slightly different take than the Legion of Ash, but maybe
something different than another somewhat lawful, somewhat evil mercenary army
could have better served the book.
Order
of the Morning Sky: A band of undead
hunters, whose methods could be perceived to be nearly as bad as what they
fight. Could be
interesting adversaries or enemies, especially for a good party.
Paladins
of Corean:
Rulers of a city and dedicated fighters of evil. A good example of a paladin
order that could be ported to any game.
The
Scaled: A well organized and wide spread
thieve’s guild who take care of their own…of course
that is paid by their protection, racketeering, smuggling, prostitution,
blackmail, theft, etc.
Overall, Secrets
and Societies is a great book for a DM or the D20 gamer who likes the
Scarred Lands setting. If you fall into
either camp pick this book up.
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