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Thieves
in the Forest is a d20 system adventure, designed around a 1st level
party of good-aligned adventurers. The adventure is supposed to highlight
the heroic nature of the game, and is fairly basic in the overall plot:
thieves are raiding and assaulting the folk of Brandon's Bridge, and
its up to the player characters to stop them.
The adventure
did come out just a few months after the release of the core system
books, so having an adventure designed to highlight some of the rules
and get new players involved was not a bad thing. Though referees wanting
to use this adventure as a means of starting a new campaign, may want
to add more detail than the module provides.
This adventure
has several encounters where hack-and-slash characters would be at a
distinct disadvantage and even unwelcome. The characters are supposed
to be motivated by good-hearts not greed, and so the rewards for the
overall adventure may not be up to some character's standards.
In the
actual adventure's 20 pages, the text seems lighter than other adventure
modules and assists new referees quickly get a handle on the story.
The large space taken up by the open content sections (NPC stats, monsters
and magic items) makes this adventure even quicker to read, and presents
a simplicity that more advanced referees might find irritating.
While
the use of flavor text and story bits aid some referees visualize the
adventure's plot, having a section with a brief synopsis would have
greatly increased the value of the adventure.
Other
neat parts in this adventure are the oddball, artistic ogre and the
large battlemap that come affixed to the center staples. Though not
big on large battles on tactical maps myself, I know that its hard for
some new referees to visualize the way facing and other rule bits come
into play.
Thieves
in the Forest is a solid adventure for the new referee or for those
rolling up characters for the first time. With some added details, even
the jaded referee may find a way of making the heroes of Brandon's Bridge
into a legend in their own campaign.
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