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Platt's Smugglers Guide | ||
Author: Peter Schweighofer
Category: game Company/Publisher: West End Games Cost: $18.00 Page count: 104 ISBN: 0-87431-508-5 Playtest Review by James Maliszewski on 07/17/98. Genre tags: none | Given the unfortunate and possibly fatal financial state of West End Games these days, its with some queasiness that I write this review. I certainly dont think my appraisal of the rather mediocre Platts Smugglers Guide will be the final nail in the coffin of West End. Would that my opinion mattered so much! Rather, I just hate to kick a guy when hes down especially when hes a guy for whom I have so much fondness and genuine respect.
Ive been a fan of West Ends Star Wars game for years. Its by far one of my favorite games. Many of its supplements are true classics of the industry. Sadly, Platts Smugglers Guide is not one of them. Now, its not a terrible supplement. Indeed, many players and referees may well find it quite useful; Im just not one of them. In fact, I doubt anyone who possesses much of a collection of Star Wars supplements will find it so, since so much of it is a reworking of material thats been printed elsewhere, especially Tramp Freighters and Heroes & Rogues.
Furthermore, the book is not the most attractive to look at. The interior art is not bad, although some of it is darker than I would like. I suppose the intention was to add some mood to the book. What makes Platts Smugglers Guide a sight for sore eyes is pencil drawing of the eponymous Platt Okeefe that appears on nearly every left-hand page of the book. Leaving aside merely aesthetic considerations, the Platt illustration often clutters up the page and makes reading the text difficult. I really dont know what West End was thinking on this one.
The book consists of seven chapters, each one devoted to another topic. As you might expect, Platts Smugglers Guide follows the pattern set by so many of West Ends other topical supplements. Ill briefly comment on each chapter now.
Chapter One: Character Development
Chapter Two: Smuggler Origins
Chapter Three: Your Ship
Chapter Four: Tools of the Trade
Chapter Five: Contacts
Chapter Six: Rivals and Enemies
Chapter Seven: Character Templates
Rounding out the book are 24 color cards, detailing characters and equipment from the book. As Ive said in my other recent reviews, I like this little added extra. As a referee, I like having handy sources of information available at my fingertips. My only qualm is West Ends choice of the information that they put on the cards. Sometimes, the information is not what I would have chosen, but thats to be expected, I suppose.
In the end, I would recommend Platts Smugglers Guide only to completists (of which I am one) and newcomers to the Star Wars game. Neophytes might find the advice and suggestions contained in this supplement to be of use. Indeed, I would recommend it as a nice introduction to the creation of detailed and fleshed-out characters for those who have difficulty coming up with such things. For long-time roleplayers, however, I would pass on Platts Smugglers Guide. It offers very little that they dont already know.
Style: 3 (Average)
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