The Root of All Evil
Capsule Review by Alex deMorris on 02/11/02
Style: 3 (Average)
Substance: 3 (Average)
This first level adventure sets up a traveling adventure, keener on showing us the sights than giving characters an option to work with.
Product: The Root of All Evil
Author: Miller, Andy with Brian Jelke, David Kenzer, Don Morgan, Mark Plemmons and David Ritzlin
Category: RPG
Company/Publisher: Kenzer & Company
Line: Kingdoms of Kalamer
Cost: 12.99
Page count: 64
Year published: 2001
ISBN: 1-889182-51-6
SKU: K&C 1100
Comp copy?: no
Capsule Review by Alex deMorris on 02/11/02
Genre tags: Fantasy
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Disclaimer
I: I have seen in reviews that the content had "spoiler"
ascribed to it. I feel that if you are reading a review, you invite
that upon yourself. If you don't want "spoilers," why would
you read a review of a product you do not own? I will not use the phrase
of "Contains Spoilers" in my reviews, if you want a non-biased
review that doesn't reveal content-look elsewhere.
Disclaimer
II: The majority of this review is opinion; your actual enjoyment
of this product should vary accordingly.
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"...
Soon after the [characters] find the scroll, they begin to hear drums
in the jungle. They seem to come from all directions and, in fact,
are the sign that the Hachita tribe, whose scouts saw the [characters]
enter the place, are ready to attack.
Any
[characters] looking out the windows or upper levels of the castle
note tribesmen conveging on the place. Within [ten] minutes, they
begin moving into hte outer bailey, then into the castle proper, killing
anyone not of their tribe that they find. ..." (p. 32, 1.)
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WARNING
SHOT:
...
51 of those tribesmen (Warrior 1) attack. In a first level adventure,
that's almost nuts. And if the encounter starts to go poorly for the
characters, another set of tribesmen attack, though this new group's
target is the Hachita. This adventure, needless to say, can be very
deadly, but then, I'm ahead of myself.
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The Root
of All Evil is a first level Kingdom of Kalamar adventure. Other than
the catchy title and single artifact item, this adventure has nothing
to do with the acquisition of wealth. The adventure, if played by its
self and not in its designed trilogy format, plays like a travelogue
of several neat adventure locales for adventurers to visit during their
sojourns in KoK. It seems that the adventure goal was to showcase areas
that could be vital adventuring points on a map, as this module's "hunt
the wizard" plot is flat and poorly linked together.
The basic
premise of Root of All Evil is that the player characters have a requested
investigation into the validity of a fallen star and its legendary mithral
core. In the process the characters learn that an artifact of evil is
being forged out of the mithral, a deadly powerful coin. The characters
must then travel quickly to find another person to forge an equally
powerful good coin, but the location of this other artificer is tricky
to get to at best. (There's this abandoned castle, and warring tribes
thing in a jungle to the south that the party must go to get this guy,
after stopping at a larger city to save some books and gather the information
that leads to the jungle.)
Root of
All Evil seems best suited for the click-click-click crowd of computer
gaming, as the adventure is weakly tied together around gathering items
for other non-player characters and having limited interaction with
them. There are also plenty of "cut scenes" where the party
stands around watching other non-player characters do things and spout
villainous one-liners, only to be cut short if they decide to act.
Overall,
the design of this adventure weakens its opportunities of great roleplay,
and with its focus on where items and non-player characters are more
so than the player characters makes this a tough solitary adventure
to run. I assume that taken as a linked series of adventure that the
ranging hither-and-dale travelogue evens out at the trilogy's conclusion.
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