Fall From Grace
Fall From Grace Capsule Review by Kane on 14/09/02
Style: 4 (Classy and well done)
Substance: 4 (Meaty)
A great book, giving the players the option to be an extremist hunter with level 5 edges, also shows the futility of the hunters life
Product: Fall From Grace
Author: Rick Chillot,Tim Dedopulos, Patrick O'Duffy, Greg Stolze, Chuck Wendig
Company/Publisher: White Wolf
Line: Hunter the Reckoning
Page count: 124
Year published: 2002
Comp copy?: no
Capsule Review by Kane on 14/09/02
Genre tags: Modern day Horror Gothic
This is my first review, so be gentle Firstly I’ll give a broad overview of what I thought of the book in question, followed by a quick summary of each chapter. Fall from Grace (FFG) is a good addition to the Hunter line. In my opinion it highlights how the Imbued are nothing more than cannon fodder at best used by both sides in a larger and more powerful conflict. It makes the setting all than more darker, and if FFG is any indication of what is to follow for the year of the Damned the WOD is about to get a lot nastier. What FFG covers it where and how those Hunters who have survived long enough get those coveted level 5 edges. After reading this book though. I’m sure not everyone will be racing out to get them. The book covers the three ways that a Hunter can go to get that level 5 edges. Firstly there is the independent road, in which the hunter breaks through the imposed barriers of the messengers. These are you level 5 edges in the books so far. However going down this road tends to fry whatever grasp you have left on the real world. The second method is, if you have managed to bring enough attention to yourself, you can go the divine route. The Ministers (another step up from the messengers) approach you through various means, first though you have to suffer, and push on despite the setbacks that befall you. Trust me it’s a hard road. If you decide to take up their offer, you can pick up some pretty cool and arse kicking edges plus other benefits. However you become a tool to be used by the Ministers, as they like. In essence you give up what makes you human.
Last but not least, is the “easiest” way to extra power is to make a deal with a demon. This one would imagine seems good at the time, however you can be sure the demon means no good. All you have to do to go this way is be approached by a demon and make a deal, no suffering involved. You get some kick arse corrupted edges and other advantages. However the bad stuff is that you show up wrong to other hunters and the Demon makes you do bad things under the terms of the deal.
The layout of the book is two starting pieces of fiction, the introduction then four chapters. The first three chapters are stories each relating to a different hunter taking one of each of the three paths. The fourth and final chapter is the rules section. The open fiction is good it sheds a little light on a few old hunter net characters. The introduction lays out what is to follow with the usual ideas for source material. This chapter though gives a few more hints to the history behind hunter (It’ll give those Exalted, WOD arguments some more material) This intro does a good job and sets the scene to follow. Chapter one- The Solitary Road-This piece of fiction follows the exploits of a hunter who reaches the next level by finding the power within. It is written in an interesting fashion, with things happening in a different order than expected. The protagonist of the story is truly cracked by the end.
Chapter 2- Cracked as the Desert ground. –Quite the appropriate title. If the character from the first story was not all there, then the major player in this piece is in another league all together. This is also a good story, and it shows how combat does not have to be part of Hunter at all. The character in this shows how much you have to go through before you get access to the divine route. Man she is one messed up girl.
Chapter three- The Devil you know- What can I say this is an outstanding piece of fiction, it follows the exploits of Rigger111, who in his misadventures “catches” up with a few other Hunter/net favourites, though I’ll say no more about them. This story is about taking the infernal path. The story itself would give a storyteller endless ideas on how to make a PC’s life who made such a deal a endless misery. Kudos to the author in this one.
Chapter four- The rules section, this in a way is the most important part of the book, as it tells you how to implement the issues and things bought up in the proceeding chapters. It covers what hoops the PC’s have to jump through, to get those edges. It also gives advice on how to incorporate it into you r campaign, also on how to end the characters life. As with this extra powers the characters are like the proverbial candle the shines twice a brightly. It also detail new divine and corrupted edges. It covers this material and more easily and in an informative way that is easy to digest and add to your campaign.
Over all I think this is a good addition to your Hunter collection, even if you have no plans to let your characters make it that far, it gives you a real insight into what makes those extreme hunters tick (Nothing human let me tell you) So it could also be used as a great source for Off balanced hunter the PC’s come across.