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Afghanistan D20 | ||
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Afghanistan D20
Capsule Review by Berin Kinsman on 31/07/02
Style: 4 (Classy and well done) Substance: 4 (Meaty) It's not the opportunistic propeganda you'd assume it would be. Product: Afghanistan D20 Author: Game Design and Writing by Ken Lightner and Tom Ricks, Additional Material by Andrew Greenberg Category: RPG Company/Publisher: Holistic Design Line: Real Life Roleplaying Cost: 20.00 Page count: 128 Year published: 2002 ISBN: 1-888906-89-8 SKU: 801 Comp copy?: no Capsule Review by Berin Kinsman on 31/07/02 Genre tags: Modern day Historical |
"A rewarding roleplaying experience should have a theme in the same way a good book does. (Killing bad guys is not a theme, just in case you had any doubts on that). A good story challenges our way of thinking. Gaming is a social activity as well, so a good gaming session gets players discussing moral dilemmas and, we hope, learning something about each other and themselves in the process. War is full of moral dilemmas and the best stories of war highlight these."
From Chapter 1: Introduction
There's a reason this game is timely. There's a reason this game was released now, while we're still in Afghanistan, rather than a few years from now when everyone's out, the wounds have begun to heal, and the conflict has "historical perspective". It's because we need to be thinking about these moral dilemmas right now, to address these issues right now, not after they've gone by and nothing can be done about them. This is a roleplaying product with a social conscience. Some have labelled it as exploitative of current events, but after reading it, I truly believe the authors had nothing but good intentions in creating this game. The introduction actually starts off with a decent fiction piece about a soldier stationed at the Afghan conflict, dreaming about getting home to his family, torn because he's helped blow up a building with 14 people in it... four of them definitely al Quaeda, the other ten possibly enemies, but with an equal chance of them being innocent bystanders. When this soldier gets home, how is he going to explain this to his three year old son? This is not "kill the ragheads" propeganda. In fact, it's nearly the opposite.
Chapter 2: A Brief History of Afghanistan
Chapter 3: Character Creation Alignment is wisely addressed - the game doesn't use it, due to the moral ambiguity of the setting. While the game suggests a variey of character types, including SAS, CIA agents and Afghan natives, I would have liked to have seen more roleplaying tips on playing these types of characters, including British and Turkish troops (who comprise the bulk of the Peacekeeping force), Pakistani intelligence agents, and Northern Alliance. I also wish they would have rounded out Observer into a PC class. I can envision a number of "moral dilemma" scenarios where players take the roles of journalists, Red Cross workers, missionaries, and other non-combatants.
Chapter 4: Skills
Chapter 5: Feats
Chapter 6: Equipment
Chapter 7: Combat Additionally, until a character recieves some sort of medical attention, the wounds bleed. You lose one hit point from blood loss per round, per wound. This means that, if you were shot three times, you're losing three points per round. Messy, but more realistic than the default hit point system.
Chapter 8: Prestige Classes
Chapter 9: Vehicles
Chapter 10: Introductory Mission
Chapter 11: Campaigns and Plots
Appendix: Alternate Campaigns
Final Summary This is, in reality, two books, doing two different things. It does them both well, in my opinion, but the controversy stems from their combination. Had this been a more generic Afghanistan sourcebook, with equally-distributed information on using the nation as a location in various time periods for assorted campaign types, rather than focussing on the current conflict as the default setting, I don't think most folks would have even blinked. If this had been titled Special Forces D20, with information on modern U.S. Military capabilities with a small section on current conflicts, including Afghanistan, I don't think anyone would have batted an eye either. But in the end, I feel the material was well balanced and handled respectfully, to those currently serving in the military, to their families, to the Afghan people, and to the deadly seriousness of the entire situation. That this is a game does not mean by default that the material has been treated lightly, or that it is propeganda. Instead, this book is a tool, to encourage thought, discussion, and intelligent debate about both modern warfare and and global politics. | |
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