The Bermuda Triangle
Author: Justin Schmid, with Thomas Brown, Earl Geier, Mark Schumann, and Eric Vogt
Page count: 96
Capsule Review by Scott Shafer on 06/21/98. Genre tags: none
After experiencing the extraordinary production values of Pagan Publishing it can be a letdown to read material from the parent company of Cthulhu Chaosium. They don't produce the same extravagantly great stuff as Pagan, but what they do publish is consistent, well-done, and extraordinarily well-suited to beginning keepers. This latest sourcebook concerns the mysteries of the Bermuda Triangle, and it is a doozy!
It starts off with how to get to the Caribbean, then a description of the Caribbean itself along with several islands-- this really helps to give a sense of place before the mysteries begin. This information is niether here nor there-- no huge errors leap out, but you don't exactly feel inspired either. This is strictly good competent work.
The meat of the product follows, and boy is it tasty! There are descriptions and listings of various events, along with explanations for events (which work for some of the mysteries but possibly not others). This section is severely well-done, and really helps to give the product its sense of atmosphere.
Campaign information follows, and it is the standard treasure hunting, typical Caribbean stuff that comes to mind. It is neither here nor there-- and it is the same with the scenario. The scenario is a nice little exploration of a small mystery, but it is barely connected to the Mythos, and minimally connected to the greater mystery of the Bermuda Triangle. It would have been nice to have a more epic scenario, but small leaves an awful lot for a keeper to fill in later.
This isn't a book that will give you a lot of options, but its more like a cookbook with a myriad of recipes to excite your players with. I thoroughly enjoyed this product, and it was a nice reminder of GURPS: Places of Mystery. A product which just gives a lot of information which you can use to build adventures around. This is a nice solid "B."
I will give one warning though-- there ain't a lot about Cthulhu in here. Mythos activity takes a back seat toward describing and explaining the variety of events that have occured in the Bermuda Triangle. This makes the book exceedingly well-suited to any horror/mystery campaign, not just Cthulhu.
Style: 3 (Average)