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The Slayer's Guide to the Sahuagin | ||
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The Slayer's Guide to the Sahuagin
Capsule Review by Alex deMorris on 01/07/02
Style: 3 (Average) Substance: 2 (Sparse) Slayer's Guide to the Sahuagin; what does it add to the MM description for these creatures? Not much... Product: The Slayer's Guide to the Sahuagin Author: Andrew Boswell Category: RPG Company/Publisher: Mongoose Publishing Line: Slayer's Guides Cost: 9.95 Page count: 32 Year published: 2002 ISBN: 1-903980-14-3 SKU: Comp copy?: yes Capsule Review by Alex deMorris on 01/07/02 Genre tags: Fantasy Other |
Disclaimer II: The majority of this review is opinion; your actual enjoyment of this product should vary accordingly. "... His comments and advice on the sahuagin, or the ponaturi in his language, form the text of this tome, a work that may disappoint the academics who seek to know, but not those adventurers who seek to understand..." (From the Introduction, p.2 ) WARNING SHOT: I
got paid to write this. $9.95, plus shipping, in fact. (At least it's nice to
think that.) If you truly want to read a "gauging" review, check out Alan Kohler's vision on the book. It seems that he read the book forwards, so in the realm that I be somewhat a pariah of reviewing, I started, sectionally, from the end. I thought that doing so would be a test of a well constructed work, dear god, was I wrong. Doing so flags everything that is wrong with a work. AT FIRST GLANCE This "Guide" features the much love-hated sahuagin. As such we would hope to have our expectations of the little one-sided MM description shattered, after all there is only so much that a game designer can fit into a formulaic description block. I had hoped that it would shatter my expectations, but than that what I want from such a work that is focused on one race (which these "Guides" claim to do). Starting in the back with all the NPC stats and village outline, I thought that these sahuagin needed more of a violent naming system, He-That-Would-Be-Called-Our-Leader-Til-His-Ass-Is-Beaten seems to be a very weak line to argue from in the naming structure of a violent race. (No, that is a made up name folks, but very close to what this book presents. I would think if you're going to write using "Indian/Werewolf" style names, you should go for the gusto--such as "Bloodtide-Rendering-In-Claws" or some such.) It
seems, in reversing the way you read this book that the writer used to many
"short-cuts" to make you think that the book had more than it does.
I also am not to keen on the treatment of female roles in this work, to pigeonhole
a fantasy race in such a manner is limiting to the enjoyment of the book. CONTENT VS. FORM I hope that this "Guide" is exceptional in the treatment of the above. Other than a few points of semantics over the physiological make-up of these creatures, the description of how a sahuagin works is an okay section. It details how these beasts operate in the ocean, and why they are physically repulsed by sunlight. Another good section, mostly, is the information about using combat tactics with the sahuagin. It covers the basics, and gives a referee some insight on how to design an assault from the depths with a cadre of these monsters. Though I couldn't stand the "flavor text," I could see its value to younger referees and see how they could use it to add to their campaigns. CONCLUSIONS Overall,
this work was not as great as I think it could have been. Fantasy creatures
should be given more than, say, 32 pages to make a difference in presenting
them beyond the MM description. PERSONALITY I guess
if you're truly fond of this series, my little review is not going to shift
your opinion. I'm not trying to. I'm trying to call your attention to the failing
of this one work. The personality that shines from this work seems like an oil-slick:
lots of color, lots of movement, but nothing with depth, nothing with true substance,
flashy and just plainly vacant in places. | |
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