Author: Rick Ernest, Shirley Madewell, Chris Pallance
Company/Publisher: New Millennium Entertainment
Page count: 224
Playtest Review by Joseph Zarebski on 06/09/98. Genre tags: none
The Conspiracy X RPG, is a modern day setting, in which the players are members in a secret organization, which is part of a bigger conspiracy. Character creation uses a point based system. The players not only have to make they're characters, but must also form a cell. The cell needs an objective, which will determine the type of adventure the players will face each week. The cell must also have a HQ and equipment to fulfill the cells objective.
Conspiracy X offers players a wide range of options for making they're characters. Skill checks are made by rolling 2d6 vs. a target number. The target number is determined by comparing the skill level to the difficulty level of the task, which is assigned by the GM. If the Skill level is higher then the difficulty level, then the target number is automatic. If they are the same level, the target number is 7. If the difficulty level is one level higher, the target number is 4. The target number can be further modified at the GM's discretion.
I found the system interesting enough, but the rules on aliens, magic, psychic powers, and other conspiracies is lacking. Players of this game will find it enjoyable to play this game, if the GM can fill in the gaps in the rules.
Style: 3 (Average)