Deities and Demigods, 3rd Edition

Elton Robb
Deities and Demigods, the 3rd (well, really the 4th!) Edition was finally
shipped into game stores and hobby shops yesterday and I managed to pick
up a copy. Over the years, there were really four editions of this
book that came out for AD&D (now
Dungeons and Dragons®,
Third Edition). Each contained various mythoi presented in AD&D
terms for the Dungeon Master to use in his games. This book really
has a strange history. I'll recap what I know.
- Dieties and Demigods 1st Edition presented the mythoi of Native
American Spirits, Central American Spirits, Egyptian Gods, Greco-Roman Gods,
and so forth. It also contained the Call of Cthulhu mythos within it.
Which would have been okay, except Chaosium rightfully got angry. And
sued TSR, inc. for including the mythos. So TSR capitulated and removed
any anything having to do with Cthulhu. And thus we have
- Deities and Demigods 2nd Edition which was really a second printing.
Only that the Cthulhu mythos was removed, and a special thanks going
to Chaosium for using the Mythos was included. So, GMs who used the
Cthulhu mythos in their (A)D&D game are technically doing it on their
own. Now remember, this was during the Wild and Woolly Eighties. The
time of Mothers Against Dungeons and Dragons and religious leaders
attacking our hobby, saying that it was evil in every way. So TSR decided
to remove any satanic influences from the 2nd Edition of their game that
came out in 1990. Incidentally, a new book on Mythology for the (A)D&D
game was released.
- Legends and Lore was a third edition of Deities and Demigods
, with the offending title filed off. The book provided DMs with a
little more information on the Gods in each of the Mythos presented. Legends
and Lore provided DMs with all the info in both of the Deities and Demigods
editions in 2nd Edition terms. With information on new gods in some
of the mythos. For instance, the Greco-Roman mythos now included Rhea,
the great Nature Goddess of Bronze Age Caphtor (Crete). It also included
a mini-campaign setting, the Arthurian Mythos. Now that TSR has been
bought by Wizards and the decision that D&D should be made open, and
that Roleplayers are also a mature and intelligent lot, we now have . . .
- Deities and Demigods, 3rd (4th!) Edition. So, how does
this cyclopedia compare with the other three?
The new version of Deities and Demigods is bigger, has more information than
the first three editions, but the first three editions have more information
than this one. So, what is in this book?
in
Introduction
The obligatory
Introduction does present an overview of what the book
contains. What Dieties and Demigods, the 4th Edition has is an overview
of how Gods would fit in your games, how to make your own Pantheons, Four
Pantheons of Gods: the Olympian [Greco-Roman Gods], the Pharonic [Egyptian
Gods], the Asgardian [Norse Gods] and finally the Greyhawk Pantheons (the
fact that they included only three real world mythologies disappointed me),
and a section on how you, the DM, can take your D&D game to it's ultimate,
power gaming scope. Godly Adventures. Sorry, Cthulhu Fans, but
Cthulhu and the others of H.P. Lovecraft's mythos aren't included in this
volume. But since you've already picked up the
Call of Cthulhu
D20 Roleplaying Game, you already have everything you need to include the
Cthulhu Mythos (with Chaosium's blessing) in your D&D game.
Chapter 1 -- Deities in your Game
This chapter presents an overview on how Deities would work in your game,
and how religion would be defined. Of course, this chapter is the one
that most disappointed me. But it does well from a philosopher's point
of view. It explains religion in fantasy terms, and provides you with
ideas on how to handle the Divine and the Profane in your game. It
provides ideas on how to build a pantheon for your World System, including
the method WotC's RPG R&D Department (TSR) used to build the Pantheon
for Greyhawk. It also returns back to the Manual of the Planes, on
building a planar picture for your game.
Chapter 2 -- Deities Defined
This chapter goes to the trouble of defining Deities. But this is where
the meat is! It describes the difference between a Greater Deity, an
Intermediate Deity, and a Lesser Deity, how to use them in combat, and so
forth. It also goes into Godly Feats, renamed Salient Abilities. These
Salient Abilities are really combinations of several Epic Feats that will
appear in the Epic Level Handbook that's coming out very soon. Here's
some examples of these Salient Abilities:
- Alter Form --- This describes the god's ability to change shape.
- Arcane Mastery --- This describes the god's ability to prepare
wizard spells without a spellbook.
- Create Greater Object --- The ability to create a complex something
seemingly out of nothing, like a planet (in my game, the Laws of Physics
and Nature are Inviolable).
- Divine Paladin --- the god is the epitome of everything that
your standard Paladin stands for. finally . . .
- Life and Death --- the god can kill any mortal creature, or
bring it back to life.
The chapter also includes some new, Epic Level feats as well as mundane feats.
Well, actually, you get a taste of the Epic Level feats if you don't
have the
Epic Level Handbook yet. These are feats that
the gods might have. And finally, godly minions are presented, these
include Celestials, Infernals, and their ilk.
Chapter 3 --- The D&D Pantheon
This chapter presents the Godly stats for the following deities: Bahamut,
Boccob, Corellon Larethian, Ehlonna, Erythnul, Fharlanghn, Garl Glittergold,
Gruumsh, Heironeous, Hextor, Kord, Kurtulmak, Lolth, Moradin, Nerull, Obad-Hai,
Olidammara, Pelor, St. Cuthbert, Tiamat, Vecna, Wee Jas, and Yondalla. Each
deific entry includes what the God stands for, which domains they cover,
their dogma, and their Avatar stats. Each god is presented in full,
living color, which I will explain my likes and dislikes in Art below. Also
included is an overview of the Great Wheel of D&D Cosmology. Of
course, that Cosmology is covered in
The Manual of the Planes.
Chapter 4 --- The Olympian (Greco-Roman) Pantheon
This chapter presents the deific stats, domains, and dogma for Zeus (Jupiter),
Aphrodite (Venus), Apollo (Apollo), Ares (Mars), Artemis (Diana), Athena
(Minevera), Demeter (Ceres), Dionysus (Bacchus), Hades (Pluto), Hecate (forgotten
by me), Hephaestus (Vulcan), Hera (Juno), Herakles (Hercules), Hermes (Mercury),
Hestia (Vesta), Nike (no known equivalent), Pan (Faunus), Posiedon (Neptune),
and Tyche (no known equivalent). Of course, these Gods and Goddesses
are presented in full living color. The chapter also presents Greek
Philsophy as a religion for your game as the Academy. Also, Olympian
monsters like the Cyclops and the Fauns are presented. Although the
fauns are already detailed in the
Monster Manual as saytrs.
Faun is the Roman word for
saytr. Also, an Olympic Cosmology
is presented for your game.
GamerGrrl ALERT! Warning: the Pictures of the Olympian Gods are
presented in Olympic Proportions! That means that Zeus, Apollo, Hercules,
Posiedon, Ares, Hades, Dionysus, and Hermes are 7 1/2 heads high and
have ideal male forms. Incidentally, the Goddesses are 6 1/2 heads
high, and have ideal female forms. Just remember that the Ancient Greeks
felt that the human body was the ultimate work of art, and would glorify
the nude human body. WotC, although under pressure of the Comic Book
Code, has returned the favor in their depictions of Zeus, Hercules, Aphrodite,
Hades, Dionysus, Hermes, Artemis, and Athena. They are covered, somewhat.
Chapter 5 --- The Pharaonic (Egyptian) Pantheon
This chapter presents us with the stats, domains, and dogma for the following
dieties: Re-Horakhty (Horus-Ra, or Amun-Ra, depending on who you ask), Anubis,
Apep, Bast, Bes, Hathor, Imhotep, Isis, Nephthys, Osiris, Ptah, Set, Sobek,
and Thoth. Like the other two chapters, this chapter presents the Cosmology
for the Pharaonic Pantheon as well. Also, new monsters such as the Minion
of Set and the Greater Mummy are also in this chapter.
Chapter 6 --- The Asgardian (Norse) Pantheon
Finally, this chapter presents the stats, domains, and dogma for the
following Norse deities: Odin, Aegir, Balder, Forseti, Frey, Freya, Frigga,
Heimdall, Hel (or Hell), Hermod, Loki, Njord, Odur, Sif, Skadi, Surtur, Thor,
Thyrm, Tyr, and Uller. This also includes the Asgardian Cosmology.
Also the Einherjar, the Valkyries, and a new prestige class: the berserk
(baresark) is provided.
Chapter 7 --- Other Religions
If you were expecting real world religions to be presented here, forget that
thought. If WotC did include interpetations of Christianity, Buddhism,
Islam, Judaism, and other modern religions everyone would get angry at their
interpetations (plus, it would be like, Copyrighting them!). So, they
provide other fictious monotheistic, dualistic, and mystery cult religions.
These include the monotheistic Sun, which has an Indian-themed picture
of it's deity. The dualistic Following the Light, which includes Elishar,
and Toldoth, an Olympian vs. a Cthulhu-like diety. And finally the
Mystery Cult of Dennari.
Appendices
The Appendices include new domains and spells like the
Darkness Domain,
the
Artifice Domain, and the
Liberation Domain. The
new spells include, but not limited to,
Armor of Darkness,
Blacklight
,
Bolt of Glory, Touch of Madness and
Undeath to Death.
They also include rules for Divine Ascension, a quick and dirty tactic
to remove a Munchkin character from the game and turning him into a Quasi-Deity.
Also, guidelines for Godly Adventures are presented. Yes, Godly
Adventures. Its like taking your D&D game to the Outer Limits.
AR
T
The art inside, like all Dungeons and Dragons 3rd Edition books, is in full,
living color. There is a portrait of every god and goddess that is
presented. However, some are quite questionable for me. For instance,
the picture of Corellon Larethian is really weird. Is it a he, or a
she? It's confusing. Also, Vecna is scary, since he is just a
floating skeleton with one red eye and skeletous hand. But I was impressed
with the pictures of Bahamut, although Tiamat seems a little unproportioned.
Aphrodite's portrait is, uhm . . . how should I put this? Provocatively
appropriate for what she represents? Sif's also stunning, and Athena's
portrait is not what I expected at all. Especially when WotC would
be fully in their rights copying the statue of Athena in the Parthenon. Residents
of Nashville, Tenn. will fully understand what I mean.
Conclusion
So, do you need a pantheon of Gods for use in your game? Finding that
Heironeous, Vecna, Obad-Hai, and the others are boring? Then
Deities
and Demigods provides all you need for your game. With rules on
creating your own deities, advice on creating your own pantheons, spells,
and running Godly Adventures! What more can a DM ask for? Although
it is missing the Chinese, Native American, Central American, and other Mythoi,
it is an invaluable resource for DMs looking for a mythology to use in their
game. However, three of the Pantheons presented are in the Public Domain
by virtue of being so old, its been so long since they were made up by their
respective cultures. Although the book doesn't contain open content,
I fully expect that the Olympian, the Pharaonic, and the Asgardian Pantheons
will be made Open Content very, very soon. Just don't expect the D&D
Pantheon to be ever open. Anyway, I give the book a Style rating of
5, and a Substance rating of 5. Despite the book missing the other
mythoi included in the other three editions of the book.