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Spherewalker Sourcebook

Author: Greg Stolze
Category: game
Company/Publisher: Rubicon Games

Reviewed by John Poole on 07/24/97. Genre tags: none

The Everway RPG has had a bumpy ride. First Wizards of the Coast dropped it, apparently deciding they could make more money selling second-rate artwork on laminated cardstock. Pagan Publishing considered buying the game, then backed out of a deal at the last minute. Finally Rubicon Games purchased Everway, only to discover they were trying to breathe life into a corpse. For while Everway was and is a fine product, its trials and tribulations have made life impossible for it. But through all of that, the guys at Rubicon might just do it. The Spherewalker Sourcebook makes a mighty good start.

Greg Stolze's Spherewalker Sourcebook is the first new Everway supplement produced by Rubicon Games since its acquisition of the rights last year. Designed as a companion to the Spherewalker Source Cards, this book presents in greater detail some of the people, places, and things introduced in the cards and adds several new ideas as well.

Though designed as a companion piece, the Sourcebook can easily stand on its own. Many of the illustrations are reprints from the card set, allowing the reader to see the relevant illustrations without digging through (or even buying) the cards.

This enjoyable and inspiring supplement is interesting because it manages to be generic and specific at the same time. Virtually every entry in the lexicon possesses the unique Everway tone, yet by avoiding rules and other system-specific information, the stories and information presented within are easily accessible to GMs and players of any fantasy RPG. Just reading through it gave me dozens of story and character ideas. Any lover of fantasy would find it an entertaining night's reading; any player of Everway will find it a worthy addition to the Everway multiverse.

Reprinted with permission from Serendipity's Circle, Issue 11

Style: 5 (Excellent!)
Substance: 5 (Excellent!)

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