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De Profundis | ||
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De Profundis
Capsule Review by Colin D. Speirs on 27/03/02
Style: 4 (Classy and well done) Substance: 5 (Excellent!) Long distance Cthulhoid role-playing the way H. P. Lovecraft and Clark Ashton Smith might have done Product: De Profundis Author: Michal Oracz translated by Mija Appollonica Pica Category: RPG Company/Publisher: Hogshead Publishing Ltd Line: New Style Cost: 6.95 Page count: 40 Year published: 2001 ISBN: 1-899749-35-7 SKU: HOG 405 Comp copy?: yes Capsule Review by Colin D. Speirs on 27/03/02 Genre tags: Horror Conspiracy Diceless |
Since games published under Hogshead's "New Style
imprint" have such a strong style of their own it is
tempting to copy that style when doing the review.
Baron Munchausen demands a conversational air of
wonder and hyperbole, Violence suggests a world-weary
malaise and this new product, partly based as it is
on the letter writing of H.P. Lovecraft's literary
circle, seduces the reviewer into adopting the
narrative style of his stories.
I must resist, no matter how strong the lure, the longing to imitate. Oops, almost got me there. This is the game of recording one's discoveries and experiences as one finds oneself drawn into the repellent yet fascinating world of the Cthulhu Mythos. However, rather than the character sheets and dice rolls of games like Chill, GURPS Horror or, of course, Call of Cthulhu, one's progress towards the abyss is documented, not by numbers, but by letters and diaries. Instead of role-playing a character you are becoming an actor, acting out the story as you invent it. Your discoveries are shared with your diary or with correspondents as you aim for both unlocking the mystery and, perhaps, avoiding the chilling immortality of being remembered as the one who left that incredible, but starkly plausible, final letter. "De Profundis", in common with all of the "New Style" products, has a challenge of its own to make. Like "The Extraordinary Adventures of Baron Munchausen" it is a story telling game, and there will be those that argue that it is not a "true role-playing game at all". However it is closer to the origins of the term role-playing, as a psychological exercise, than most of the games that co-opted the term from the publication of D&D onwards and it confirms this with an enclosed essay, the inspiration is partly the technique of Psychodrama and also a novel of that name by Poul Anderson. Psychodrama is a form of therapy that allows people to explore their personalities, the personalities and perspectives of those close to them and alternative behaviour patterns by acting out situations, in other words, role-playing. This appears to have had some effect in the author's homeland, Poland, as the first few returns on a web-search of "Poul Anderson psychodrama" are not for English language pages but for Polish ones, and Mr. Oracz has created this game as a pastime based on this technique, but without the therapeutic aims and methods. In fact, as players can argue that the contribution of another is illusory and that that character is therefore mad, not the sort of thing any reputable therapist would get up to. The use of the term then is to describe a game that is basically free-form role-playing of the sort performed as LARPS at conventions. The result is a Gamesmasterless "shared delusion", almost a paper and pen version of what the online "Multi-User Shared Hallucinations" claim to do. The players contribute their own imaginings of what is happening as the thoughts and experiences of their game persona, amassing to a collective whole, by means of correspondence and diaries. In fact the book is written as a series of letters, almost a journal, where the author addresses the reader as the letter's recipient. In fact this makes the "rules" of the game a little impenetrable and, whilst nice stylistically, it is annoying in practice and would have benefited from a starker, more prosaic rules summation somewhere. Considering that this is a free-form mass hallucination there are in fact some rules. For example, the players should, as far as possible not just say that they are researching, if at all possible they should go to the local library and damn well do some. Much as in Umberto Eco's Foucault's Pendulum any likely thing, person or event can be transformed into a clue about whatever conspiracy or horror the players are pursuing. Other players should not just be brought in willy-nilly, they should be introduced as another contact who can further the studies of the group and if the game's author could get away with it everyone would be writing with fountain pens, and blotting paper to soak any excess ink, but whatever method is used it is clear that these are to be letters, email is not to be countenanced. This is a shame because in its crude and technological way email or a web forum is a perfect way to enjoy this form for those who, like me, have handwriting an arthritic spider would be ashamed of but who have a reasonable typing speed. I disagree with Mr. Oracz when he says that email can have no thought to it, email is merely a form of communication like any other, used with care it should not detract from the experience other than the missing the physical joy and wonderment of writer's cramp. Like all co-operative storytelling the game can seem pretentious to the outsider, and this image is not helped any by the use of language in the book, which is more intricate than that commonly used today but remember that this is a game of writing in the style of Lovecraft's characters and friends, that letter writing was an art and that language that may seem complex to the l33t doodz of the Internet was commonplace to people who had grown up on Dickens and Poe and to be honest the author and his translator have done a fair job of evoking the atmosphere of some collection of documents that reveal, piecemeal, some horrible truth. Reservations about the rules forbidding email apart, this is an excellent addition to the "New Style" stable as an outlet for literary impulses that normal role-playing rarely satisfies. Moreover, for the simple price of a SAE or international reply coupon, Hogshead will provide you with a list of like minded loonies and access to an area on the Hogshead server devoted to the game. Whilst I could not see this being satisfactory as being the sole-outlet for any role-player other than the most time constrained it is well worth getting if you have a little extra time to devote, are a fan of Lovecraftian literature and have dreams of being a writer. | |
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