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Knight of the Dinner Table - Dave, "El Ravager" and Brian "Teflon Billy" | ||
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Knight of the Dinner Table - Dave, "El Ravager" and Brian "Teflon Billy"
Playtest Review by Itay Horev on 20/03/02
Style: 2 (Needs Work) Substance: 2 (Sparse) Dave and Brian of KODT fight each other. We have to face the consequences. Product: Knight of the Dinner Table - Dave, "El Ravager" and Brian "Teflon Billy" Author: Alfred Leonardi Category: Two Lost World Books Company/Publisher: Flying Buffalo Games Line: Lost Worlds Cost: Page count: n/a Year published: 2000 ISBN: 0-940244-46-2, 0-940244-45-4 SKU: 8612, 8611 Comp copy?: yes Playtest Review by Itay Horev on 20/03/02 Genre tags: Fantasy Comedy |
When I was a kid, a friend of mine had this pair of books, I don't even know who the publisher was, which you use to "simulate" a dogfight between an X-Wing and a TIE Fighter. I rememer those books fondly, as they weren't very complicated to use, allowed quite a lot of freedom, and were fun to play with.
That's why I had rather high expectations when I was told RPG.NET are about to send me a couple of "Lost World Books", depicting two of the Knight of the Dinner Table. Boy, was I dissappointed. Lost Worlds is a series of books you use to pitch all sorts of heroes against each other. That's why I used the vague "Type of Product". There isn't much meat to the books, the rules are explained briefly, and most of the book is dedicated to all sorts of moves you are able to do, and to what your opponent does to you in the same time. Not much to write about such a book, but I'll do my best. The first disappoinment I had was the thickness of the books. Those X-Wing/Tie-Fighter books were rather thick, couple of hundreds of pages each, while these books are very thin, which means a lot less options you have during combat. The books are supposed to allow you to pitch whichever character you want against any other character in combat, and in order to enable that, some sort of strange, and not very much fun to play with, system was used. Instead of having a book showing you your possible maneuvers and what happened, you get a book and a character card. You keep the card and give the book to your oponent. Yes, I should have mentioned it earlier, but you need at least two people, each holding a book, in order to play this game. The whole seperation of book and card enables you to create bigger fights, of more than two fighters, and to fight whichever character you want, but really lowers the fun of the game. An important thing in such games is the artwork, and here was another disappointment. As you might know, graphics isn't one of the finer points in KODT, and while the artwork is very much KODT, it isn't art that is fun to look at. Of course, nothing could be done about it, really. You can't release a KODT product that uses standards other than the ones set in the KODT magazine. And that's about it, really. Thin books, quite annoying game play, and rather low quality art. It is KODT, and if you really love that (REALLY!) you might like it, but if you're not a fan, I really can't recommend that book. Itay | |
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