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Clanbook: Brujah<

Author: Steve Crow
Category: game
Company/Publisher: White Wolf Game Studio
Cost: $10 (US)
Page count: 72 pages
ISBN: 1-56504-038-4
Capsule Review by Bradford C. Walker on 06/02/98. Genre tags: none
Clanbook: Brujah covers the modern Brujah clan for Vampire. You'd think that this bunch of free-thinkers and radicals would know how to get the job done. At least they would be interesting.

Not as this book portrays them.

>From the beginning, this book presents Clan Brujah as a bunch of no-talent wankers who haven't had a clue since they ruled Carthage. Since this is my favorite clan in Vampire, I am disappointed by this portrayal.

That's not to say that the book doesn't start well. Despite the dismal interior artwork, the Introduction does a good job of telling the reader what is to come. Too bad it didn't apologize for the lack of substance.

Chapter One gives an overview of the clan. It does so in a competant manner, but it doesn't use the appropriate method. The book uses a short story to do this, instead of sticking to the facts and using a clear technical style to bring the information across. This is not a fiction book; it's a non-fiction book, and it should've been written accordingly.

Chapter Two covers Brujah legends. It should've said "Brujah History" since that is what it does. Starting with Troile's consumption of Brujah, the book continues on to the present and speculates about the future. The American and Russian Revolutions get singled out as examples of particular Brujah success (America) and failure (Russia) in implementing clan goals. Also addressed are the True Brujah and the Anarch Free States.

Chapter Three addresses Brujah society. It starts with the three most common forms of meetings the clan uses, and how they change costumes over the ages. It continues with what they consider to be crimes and how transgressors get punished. Then it profiles how the clan views Kindred politics, Kindred myths, the other major powers of the World of Darkness as well as mortals. Finally, it shows off a bunch of powers only Brujah can possess- suppossedly.

Chapter Four showcases the character templates. There's nothing here that stands out; everything here is expected, if not stereotypical, for this clan. Then there's the specialized four-page character sheet and a bunch of notable clan members, none of whom are that special.

Do you need it? No way. Is it worth getting? Not unless you're a diehard Brujah player who has some money burning through your pocket. You'd be better served getting something else.

Style: 2 (Needs Work)
Substance: 2 (Sparse)

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