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Steam Dragon's Revenge

Steam Dragon's Revenge Capsule Review by Alex deMorris on 09/02/02
Style: 4 (Classy and well done)
Substance: 3 (Average)
Style over substance? A nice adventure locale, and an interesting enemy that is sort-of lackluster development.
Product: Steam Dragon's Revenge
Author: Peter Schweighofer
Category: RPG
Company/Publisher: Fantasy Flight Games
Line: Legends & Lairs
Cost: $3.95
Page count: 16 half-pages
Year published: 2001
ISBN: 1-58994-066-0
SKU: DD19
Comp copy?: yes
Capsule Review by Alex deMorris on 09/02/02
Genre tags: Fantasy Conspiracy Generic


Disclaimer I: I have seen in reviews that the content had "spoiler" ascribed to it. I feel that if you are reading a review, you invite that upon yourself. If you don't want "spoilers," why would you read a review of a product you do not own? I will not use the phrase of "Contains Spoilers" in my reviews, if you want a non-biased review that doesn't reveal content-look elsewhere.

Disclaimer II: The majority of this review is opinion; your actual enjoyment of this product should vary accordingly.

Disclaimer III: The illustrations appearing in this review are not from this product.


"... For a century the lands near the Fallow Range glacier fields enjoyed freedom from Glorack's tyranny. Now Glorack has returned!

The villagers of Trommel fear that the dread steam dragon has somehow risen from entombment within the deep ice of the Fallow glacier. Scouts report signs that a dragon has moved back into the icy watselands... " (from back cover)


WARNING SHOT:

I think it was a Carnation commercial, "You're gonna love it in an Instant…" that started this whole thing. Or it must have been a late night grocery run when the designers at Fantasy Flight Games hit the instant breakfast drink section; "I've got an idea for a series of books. Like little packets of powder just adding water, we'll just add adventurers…" Or maybe it was a reaction to the AEG Adventure Keep "booster" series. An eight-page adventure folded sideways (for 16 pages, for those who are counting) makes for a standout presentation, but does it leave a chalky taste in the game master's adventure?


Well, what should I expect from 16 half-pages? In a series entitled "Instant Adventure," I expect an adventure—meaning, a beginning, middle and an end; pretty simple criteria for any length of adventure. It's easier to write that then the adventure I'm sure.

I'm not faulting the idea of these kick-start adventures, but I'm coming to see a trend with the few of these booklets sitting on my shelf—I want too much out of these half-page experiments. Of the two I've reviewed for RPG.net (this review and Daggers at Midnight), I'm left wanting conclusions to the plot that the mini-mod started.

In this adventure, Steam Dragon's Revenge, we see more of a place that has a nice hook to it, a ruined dragon's lair being used to further another race's plan to "steal" the dragon's treasure. These glazvirg gnomes even manufacture a steam-punk dragon-construct to accomplish this end.

BEGINNING

Steam Dragon's Revenge starts with action, per se, but not truly in media res. As the adventure assumes that the player characters have been hired to rid the area of the steam dragon, the characters begin at the mouth of the old dragon's cave complex, and slowly progress from there.

The adventurers make their way to the "dragon's" main lair, and are led to taking it on in combat... only to be suckered down into a slave mine.

MIDDLE

The party ends up enslaved by the glazvirg, ice gnomes, and are pressed into working on retreiving the dragon's forgotten treasure...

END

Which leads the characters to take arms against these gnomes to free both themselves and the previous captors. The party then can rampage they way out, stopping the gnomes and trying to escape before the ice cave collapses around their ears.

As with Daggers at Midnight, this adventure lacks solid development in reaching its conclusion. The cave complex layout becomes the way the plot unfolds, and leaves much to the gamemaster's imagination. I do think that a certain amount of imagination is required, it is a fantasy game after all, but with developing the race of the glazvirg in this module, it would be nice to see what the race's main drive in getting the dragon's treasure and what sort of lands these ice gnome would have if the party pursues them to their main cities after the conclusion of this adventure's plot.

PERSONALITY

After all of this, I still enjoy the short modules, they're an easy addition to the gaming library for those one shot games with the kid brother. Steam Dragon's Revenge hints at a solid beginning to a series of glazvirg-targeted adventures, but it would have been better to develop a race that was fully presenting in the context of this adventure.

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