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Cults and Conspiracies

Author: Jeffrey Konkol, and others
Category: game
Company/Publisher: Non-Sequiter Productions
Cost: $18
Page count: 128
Playtest Review by Andrew Hind on 05/07/98. Genre tags: none
Cults and Conspiracies is a sourcebook designed for the high-fantasy game Of Gods And Men. Characters portay new gods (the Old Gods left man centuries ago to fend for themselves) as the world teeters on the brink of war. Art within this book is generally excellent, though two chapters feature substandard work. The layout, maps, and writing are all highly professional. The OGAM line is steadily improving, and looks to continue to do so (an adventure supplement is to be released at Gen Con, and a sequal to Cults and Conspiracies is in the works). Finally, it should be noted that this supplement in particular, but indeed all OGAM books, are easily modified to other systems due to it's percentage skill-based system. This sourcebook describes 6 unique power groups within the realms. They are briefly described below: Thailos is an island nation of semi-aquatic zenophobes. They worship powerful Kraken like entities and are renowned for their martial abilities. The Order of Silverhorn is a knightly order dedicated to the protection of the realms from all things demonic, and allied with the faeries in this mission. Sisterhood of the Netherworld are a group vaguely-Aztec warrior women dedicated to the return of their dark mistress. They worship in Blood Groves, practice human sacrifice, and control the slave trade. Very cool take on the traditional amazon theme. The Grange Walkers are a group of highly trained mercenary rangers. Their goal is the maintenance of order and the preservation of a balance of power in the realms. Giving a mercenary group a benevolent motivation such as this is a nice touch. The Stone Circle is a Highlander (Celtic) society of mystics and warriors whose goal it is to protect the highlands from encroachment as well as retake the realms from those who foul the land (ie civilized society). As their title implies, Stonehenge type circles are their holy places. Finally, the Neverlings. These demonic creatures abduct humans who they conduct horrid experiments upon. you can imagine fantasy X-file/alien abduction adventures based around these guys. Ultimately, they want to destroy the human race. These groups are all imaginative and described indepth. Entire campaigns can be designed around any one of them, and they can easily be transferred to almost any fantasy system. In a market dominated by D+D style organizations (evil,uncompromising, with endless hoards of orcs and boundless wealth, and no discernable goals or plans other than the destruction of Good peoples), this book thoroughly refreshing.

Style: 4 (Classy and well done)
Substance: 4 (Meaty)

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