|
|||
Munchkin | ||
|
Munchkin
Playtest Review by Jake de Oude on 13/11/01
Style: 3 (Average) Substance: 4 (Meaty) Munchkin is a fun game, with lots of options during play. The complicated and incomplete rules are rather badly organised, however. Product: Munchkin Author: Steve Jackson Category: Card Game Company/Publisher: Steve Jackson Games Line: Cost: US$ 24.95 Page count: Year published: 2001 ISBN: 1-55634-473-2 SKU: SJG1408 Comp copy?: no Playtest Review by Jake de Oude on 13/11/01 Genre tags: Fantasy | Munchkin is a card game that sets out to emulate a dungeon crawl. Or, as the game says: "Munchkin is a tasteless parody game which brings you the essence of the dungeon-crawling experience... without all that messy roleplaying!" Add this to the fact that's designed by Steve Jackson and illustrated by John Kovalic and you know you're in for a fun game. A munchkin, by the way, is a person that emphasises on stats and loopholes in the rules as opposed to the spirit of the game. Funny thing is, with Munchkin, you can be a munchkin and still play in the spirit of the game! Woohoo! The dealMunchkin comes with 168 cards that are mainly printed in shades of brown and yellow, with a splurge of white. As I said, John Kovalic of Dork Tower fame illustrated the cards. The result is funny, but it isn't high art. Those of you who expect Jeff Easley or Larry Elmore will be disappointed. If you expect Dork Tower, you'll feel right at home, even though its characters adorn only two cards or so. The cards come in a standard-sized box of about 9" x 6". The only other thing in the box is the glossy rulesheet, so yes, the box is too big. To make things worse, the game is incomplete. You'll need something that counts to ten for every player, and a six-sided die. The game is a parody of a dungeon crawl, so most players will have plenty of dice available, but it still irks. For the price you pay you expect a better bargain. What is it about and how does it work?In Munchkin, every player is an adventurer, thumping through a dungeon. The goal is to advance from level 1 to level 10 by killing monsters and selling stuff. In the meantime, you'll get cursed, sex-changed, backstabbed, roasted, eaten and all those nice things a roleplayer knows from years of monsterbashing. There are two piles: a dungeon pile and a treasure pile. Treasures are equipment (armor, weapons, potions). The dungeon pile consists of monsters, monster modifiers, curses, classes and races (I'll come to that later). A player's turn consists of four phases:
CombatIn combat, you compare your level plus equipment bonuses with the monster's level. If you lose, you can try to run away. If you don't run fast enough, you'll suffer the Bad Stuff that's listed on the creature's card, for instance, "Lose two levels".If you win, you get some treasure cards and one level. The characters begin as humans with no class, but can later become a member of another race and obtain a class. Elf, Dwarf, Halfling, Warrior, Cleric, Thief and Wizard: they're all here and each one has its own advantages and disadvantages. Warriors are better fighters, Dwarves can carry more stuff, and so on. Playtest NotesIf you've read my review of Chez Dork you'll notice some similarities between that game and Munchkin. A card game designed and published by Steve Jackson. Illustrated by John Kovalic. They're released around the same time and they're both incomplete games with a hefty price tag. The rules are arranged awkwardly and are sometime more complicated than is strictly necessary. For instance, Half-Breed and Super Munchkin are essentially the same card. Half-Breed lets you have two races, Super Munchkin two classes. You can play Half-Breed when you have one race in play. Super Munchkin requires that you have one class card in play, and that you play the second class card immediately. Why make this distinction? Another example: You can play magical items only when they're on the table, except for potions, that can be played from your hand. DurationThree to six players can play. Playing time varies wildly. If nobody's really interfering with other players' actions, you can play it in half an hour. However, if everybody's bugging each other from the beginning, the duration will increase dramatically. One game with five players took about two and a half hours. ConclusionMunchkin is a fun game. It's more involved and strategic than its brother, Chez Dork. This results in the relatively high substance rating of 4 out of 5. However, it still lacks some things. It's pricey, for one. The many rules are rather disorganised and sometimes even incomplete, particular in the area of timing. Style goes down to 3 out of a possible 5 for this. | |
|
[ Read FAQ | Subscribe to RSS | Partner Sites | Contact Us | Advertise with Us ] |