Reviewed by Sandy Antunes on 02/06/97. Genre tags: none
|
|||
Don't Look Back | ||
Author: -
Category: game
Company/Publisher: Mind Ventures
Reviewed by Sandy Antunes on 02/06/97. Genre tags: none |
"Don't Look Back" sets out to provide a self-contained system for horror
and intrigue in the modern world. The promise of future supplements to lift
you to space or to other settings is brought up, but the focus of the main
book is clearly the horror movie genre. The good points include that it is
totally self-contained, and lets you run zombies, killer clowns, and other
stock horror threats all from one book. On the disadvantage side, the
mechanics are a bit cludgy and the book does not quite provide the rich
atmosphere helpful for creating the horror/thriller mood (and, alas, the
illustrations are adequate without being inspiring). Character generation
and task resolution, in a mix of GURPS ability selection, Shadowrun
Archetypes, and its own Task system, provides good guidance but involves far
too many numbers. Statistics and abilities are rated from -5 to +5, and used
as a modifier against the Task difficulty rating in a rather complicated
fashion. Abilities, advantages, disadvantages, and equipment are added to the
difficulty rating of the action to yield a Success Rating (SR). Ignoring
negative signs for the moment, the SR is the number of dice you roll. If the
SR was positive, you select the 3 highest and add them; for a negative SR you
choose the 3 lowest. This total is then checked on a Results table that goes
from 3 to 18 (of course), and tells you whether and by how much you succeeded
or failed. This system is a bit slow, as the referee has to decide what
the SR is, then the player has to find the right number of dice and add
things up. Fortunately, combat is just another task, with the Damage Scale
of the weapon multiplying the Quality (from the Results table) to indicate
total damage done. In addition to character generation and mechanics, DLB
provides details for the overt and underground structure of society.
DLB lacks the deep mood of other genre games (such as "Call of Cthulhu",
"Chill", and "Kult"), but does present a workable layout for the ordinary
person in the modern world. A short beastiery of conventional scary creatures
is tucked in the back, and the book concludes with a two introductory
scenarios. The first mixes a haunted house, a mad doctor, and flesh-eating
Ghoul, and a ghost in a short, enjoyable romp. The second involves Secret
Agents in the Occult Crime Division going after a... well, that would be
telling. This scenario is a nice opener to lead into a campaign, should
the characters work together well. As a whole, DLB is complete unto itself,
in a workmanlike fashion. The slightly cludgy mechanics should probably
be replaced, and referees running games certainly have their work cut out
for them. But, fans of the X-files, Zombie movies, and Steven King books
will be able to slip into their world with little trouble-- but getting out
will be a different matter entirely.
Style: 2 Substance: 2
| |
|
[ Read FAQ | Subscribe to RSS | Partner Sites | Contact Us | Advertise with Us ] |