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Module L1: Demons and Devils

Module L1: Demons and Devils Capsule Review by Jeff Klingbeil on 15/08/01
Style: 5 (Excellent!)
Substance: 5 (Excellent!)
The authors of Crucible of Freya do it again by creating another excellent module for the Dungeons & Dragons RPG.
Product: Module L1: Demons and Devils
Author: Bill Webb & Clark Peterson
Category: RPG
Company/Publisher: Sword & Sorcery Studios
Line: Necromancer Games
Cost: $8.95 U.S.
Page count: 56
Year published: 2000
ISBN: 1-58846-153-X
SKU: WW8354
Comp copy?: no
Capsule Review by Jeff Klingbeil on 15/08/01
Genre tags: Fantasy
Warning: Spoilers

Demons and Devils consists of the following:

L1: Demons and Devils (32 pages) L1W: Epic Quests (Supplement for Demons and Devils – 20 pages) Player’s Map and DM Map of the Island of the Globe (2 pages) Maps on the Inside Cover of L1 (2 pages)

So, in the end, you are looking at a 56 page module for only $8.95. That is simply a great deal when one looks over the content.

There are three quests total within Demons and Devils. This way, it’s like getting three modules for the price of one.

Again, as in Crucible of Freya (an adventure module from Necromancer Games), the same dynamic people are back with Bill Webb and Clark Peterson as the authors, John Masse as the front cover artist, and grand hand-drawn cartography by the renowned Conan Venus. A new face joins the team with Brian LeBlanc doing the interior art. His work is very good and really captures the mood of the adventures that the heroes will partake in.

Scott Greene of Creature Catalog also helped with the module through his excellent work on monster conversions. Thanks to him, gamers who miss the 1st edition monsters that weren’t converted can experience them once more. Thank you, Scott.

Obviously, Bill and Clark heard the word of the fans when they cried out, “Give us adventures for high level PCs!” The three adventures contained are for high-level PCs and will challenge them to their limits and beyond. The goal in each adventure is to acquire a highly powerful magical item.

The first adventure is called “The Sorcerer’s Citadel”. It’s a quest for a magical artifact called The Sphere of Annihilation which is a magical black hole which destroys anything it touches. So, how do you use it? By mind control, of course!

With the use of the supplement download off of the Necromancer Games website, getting to the Sorcerer’s Citadel is literally half the fun. Many encounters await those on the path to the Citadel.

Much background is given as to who the sorcerer was and how every monster got there. This is obviously not a thrown together dungeon, but a well thought out literary work.

The traps are so good, I’ve already made plans to use them in other adventures I run.

This first part features a erinyes devil and three horned devils. The tactics given show that the authors obviously know what they are talking about.

The second adventure is called “Ra’s Evil Grin”. The Globe of Arden, a holy relic of the God, Arden (stats for which one can get as part of a download from the Necromancer Games website) is what the heroes seek in this adventure. The quest for the Globe of Arden could have been given by one of the priests over at the Shrine of Arden in Bard’s Gate (an upcoming supplement by Necromancer Games).

Again, getting there is half the fun and, this time, a map of the Island of the Globe is included – one for the DM and one for the players. Be sure to not get the two mixed up! Heh.

The cryptic poems in this adventure really challenges the players to use their brains while trying to interpret the meaning behind it. I hope we see many more cryptic poems like this one.

A Type V demon is one of the encounters in your quest for the globe. It sure brings back memories. Makes you want a Demons & Devils II.

The third adventure is a must for a paladin – it offers a holy avenger sword! But, don’t expect it to be easy to get a hold of it.

In this one, the Justicars (a prestige class which will be in the Tomb of Abysthor, an upcoming adventure module from Necromancer Games) have a lost temple which is rumored to hold the holy weapon.

Here, the module gives us awesome combats with three kinds of demons! And once more, encounters on the way to the temple are not only helluva tough, but there is a weather table of the area included, too. Remember to dress for success in this adventure. Hint, hint.

To sum up, Demons & Devils offer high level PCs excellent challenges with awards as great as the path that leads the players to them.

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