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Tome and Blood

Tome and Blood Capsule Review by Otto Cargill on 02/08/01
Style: 4 (Classy and well done)
Substance: 4 (Meaty)
A must for magic users and DMs, a pass for most everyone else.
Product: Tome and Blood
Author: Bruce R. Cordell and Skip Williams
Category: RPG
Company/Publisher: Wizards of the Coast
Line: Dungeons and Dragons 3rd
Cost: 19.95
Page count: 96
Year published: 2001
ISBN:
SKU: wtc11845
Comp copy?: no
Capsule Review by Otto Cargill on 02/08/01
Genre tags: Fantasy
Tome and Blood is the third character guidebook for Dungeons and Dragons 3rd Edition. Published for those interested in Wizards and Sorcerers, Tome and Blood lives up to the standards set by its predecessors.

The book is laid out in five chapters, Arcane Lore, Feats, Prestige Classes, Tools of the Trade and Spells.

Arcane Lore is How To on strongly creating and improving your Wizard or Sorcerer. While the tips and hints presented are mostly general or easily discerned from the Players Handbook or player experience, some of the information provided can easily steer a formerly weak character into a new realm of strength. Examples of this are demonstrated through proper specilizations in particular schools and followed by the proper care and feeding of familiars who can gain the ability to carry and cast certain spells for your magic user.

Several pages of this section are also devoted to a handful of wizard and sorcerer sects devoted to one path or another. The most chilling of these is Bleak Academy, a place where necromancers go to learn their dark works from even darker masters.

Feats, Prestige Classes, Tools of the Trade and Spells are exactly what they sound like, each describing new or updated rules and powers available to your magic user. Even though they are standard, the new items provided in each definately enhance the magic using classes by providing extended options of creation and growth in the character.

Tome and Blood is a handy little book to have on hand for the sorcerers and wizards of the gaming group but the same is easily said for Sword and Fist as an addition to Fighters and Monks. These guidebooks are set at a good price for the information they contain but of course they could always pack more in.

If your character slings spells every chance they get, then go pick up Tome and Blood. However, if your character thinks slinging spells is just another term for Saying Hello to Mr. Happy, pass.
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