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Feng Shui: Shadowfist Role Playing | ||
Author: Robin D. Laws
Category: game Company/Publisher: Daedalus Entertainment, Inc. Cost: 24.95 Page count: 286 ISBN: 1-888335-00-9 Playtest Review by Shadow Sprite on 03/29/98. Genre tags: none |
Feng Shui is an RPG based off the CCG: Shadowfist. I've never played Shadowfist, nor do I want to, as I'm not too much into CCGs. Feng Shui however, is the type of game I've been waiting a long time for! Feng Shui is a game that attempts to capture the fast and furious action of Hong Kong action movies and succeeds wonderfully!
The world of Feng Shui is a melting pot of times, as there is a secret time war going on. The game could take place in 69, 1850, present time, and 2056. Say, do you suppose they'll have to add a supplement to the game if in real life the year is 2056? There are a host of secret organizations all plotting against eachother,as well as having to deal with the denziens of the Netherworld. Why's it called "Feng Shui"? Well, feng shui is the power of earth, a feng shui site has a great deal of power, with attunement to enough, an organization can rule the world - thus, the secret time war. When I played we didn't touch too much on this secret war, but it can be a good hook for the next adventure. The combat system is well thought out and allows for all the crazy stunts, magic, and special effects a player could want, via special skills or schticks. For example, your Jonh Woo-style gun totin' killer could have the "Both Guns Blazing" and "Carnival of Carnage" schticks, allown them to both employ two hand-guns and mow down ranks of unnamed mobs! Some fun, huh? If it's been seen in an action flick, you can probably find it in the book - that includes martial art stunts, magic, and creature abilities! Character creation is also quick and easy, with a cookie-cutter template of professions/monsters. Monsters? Oh, yes! Now you too can be a ghost, cyborg, abomination, transformed animal, or other supernatural creature - even one of those nutty Japanese jumping vampires! Granted, the creation system used doesn't go into too much character detail outside of skills and schticks, but the game is designed to simulate action movies, after all... The book itself is well written and well organized, and includes a guide to some of the "great" Hong Kong Action movies and actors out there. So strap on your guns, put on your gi, go out and get Feng Shui and get ready to kick some serious tail!
Style: 4 (Classy and well done)
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