|
|
|||
Hunter Apocrypha | ||
|
Hunter Apocrypha
Capsule Review by Joe G Kushner on 06/07/01
Style: 3 (Average) Substance: 3 (Average) Hunter Apocrypha can add a lot of interesting tidbits to your Hunter game as a substantial cost. Product: Hunter Apocrypha Author: Tim Dedopulos Category: RPG Company/Publisher: White Wolf Line: Hunter Cost: 14.95 Page count: 128 Year published: 2000 ISBN: SKU: Comp copy?: no Capsule Review by Joe G Kushner on 06/07/01 Genre tags: Modern day Horror |
Hunter Apocrypha
Written by Tim Dedopulos
Published by White Wolf
128 b & w pages
$14.95
Are you looking to add some sense of history and atmosphere to your Hunter game? Pass out the Apocrypha to your players and have them read it. Composed by a fellow hunter, the book is full of theories and stores. Full of ideas and dreams. There are no game stats within the book, and no writing done outside the mind set of the author. The book uses a lot of common knowledge, like myths and legends, to fit the hunter mind set into a great role than that assumed in the basic book, that hunters are new. In addition, it mentions several famous authors and compares their ideas to the modern world. Such visionaries as H.P. Lovecraft. Now personally, I find that amusing because the White Wolf line, despite being a horror line, has always been about the players being monsters, while H.P. Lovecraft was about the vast uncaring universe being filled with things that for the most part didn’t care about mankind and would just as likely destroy us as ignore us. It compares such heroes as Hercules and Siegfried to the hunters. Monsters slayers of old, apparently more vast and powerful than any modern hunters and ponder why this is so. As with many of the ideas, there are numerous questions, but outside of a few idle thoughts, no answers. The book is broken up by notes from a reader. Art covers almost every page except the break up notes which look like stick ‘em notes. The art ranges from child like scribbles to great sketches that mimic charcoal drawings. The book is useful if somewhat expensive. If you already own the Hunters Survival Guide and Player’s Guide, there’s probably very little that this book will add to the campaign outside of some ideas and theories that the players can toss back and forth between each other. Since it’s sans any gaming stats and is only told from one perspective, the GM will have to impose his own interpetation of what it means, as well as decide how accurate it is. In some cases, more work than it’s worth. Lastly, to me the $14.95 is a bit steep of a price tag. Because the book is mostly composed of hand written notes, the pages are eaten up quickly with very few words on a page. I know that if I was judging this purely as a gaming product, it would come up about $6.00 too much. | |
|
[ Read FAQ | Subscribe to RSS | Partner Sites | Contact Us | Advertise with Us ] |