Author: S. John Ross
Company/Publisher: Steve Jackson Games
Page count: 128
Capsule Review by Tomas J Skucas on 03/25/98. Genre tags: none
In all honesty I have never met a real GURPS player. But, I have to admit that I have yet to meet a GM who hasn't used the GURPS sourcebook line at one point or another. Steve Jackson Games is cornering the market on the gaming equivallent of Encyclopedia Britannica. And for good reason, SJG sourcebooks tend to be well written and very useful for any game system.
GURPS: Russia is simply amazing, it's a historical piece that is not only acurate, but it's also well written and chock full of ideas. John Ross took the complexity of Russian history and condensed it nicely. Along the way he also introduced the dark and fantastic nature that was the way of life for many of the peoples in north eastern Europe.
Any GM looking for a change of pace in his fantasy game ought to consider picking this book up. Medieval Russia was a brutal and unforgiving place, perfect for most adventurers. Ars Magica GMs in particular have a new place to set sagas. Even LARPers or SCA folks would find this book useful in expanding their character's background.
Style: 5 (Excellent!)