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GURPS Traveller Deck Plans 2: Modular Cutter | ||
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GURPS Traveller Deck Plans 2: Modular Cutter
Capsule Review by U Dog on 25/05/01
Style: 4 (Classy and well done) Substance: 2 (Sparse) The second set of deck plans is the first to drop the ball. Product: GURPS Traveller Deck Plans 2: Modular Cutter Author: Edited by Loren Wiseman Category: RPG Company/Publisher: Steve Jackson Games Line: GURPS Traveller Cost: 16.95 Page count: N/A Year published: 2001 ISBN: 1-55634-480-5 SKU: SJG 6620 Comp copy?: no Capsule Review by U Dog on 25/05/01 Genre tags: Science Fiction Far Future Space Generic |
GURPS Traveller Deck Plan 2: Modular Cutter is the companion set of deck plans for the GT: Modular Cutter supplement, and as such I awaited them eagerly. As with the others in this series, the deck plans are printed on glossy 17 x 22 two-sided paper, with one side having a hex grid, the other a square grid. Each sheet covers one module (or the cutter frame). SJG is now printing a legend on the reverse of the cover sheet, a nice touch. A new set of Cardboard Heroes, with cutter oriented counters, is included.
Appropriately, the first sheet out of the bag was the cutter frame itself, showing the cockpit, spine, and engineering section. Convieniently, cutter statistics for CT, MegaTraveller, and GURPS version of Traveller were printed on this sheet. As with all the other sheets in this set, the maps were clearly illustrated, and well drawn. The next three sheets were the survey module, the expandable base module, and the labratory module, all clearly for use with an exploration-style campaign. Next was the medical module, useable for just about any Traveller Campaign. A Class I (or E class if you prefer) starport module followed, a neat little module perfect for a frontier campaign. A safari module was underneath the starport module, useful for certain campaign types including exploration. The next sheet was the prison transport module- reminiscent of the transport in the first episode of Blake's Seven, and probably more useful than the safari module. At this point, I hit the Carboard Heroes, which were, as usual, excellent. Then I got that funny feeling that I had missed something. Maybe I had misplaced them in my opening of the package. Flip. Flip Flip. Hmmm. Max (the dog looked up) did you eat a mapsheet or two? (Nope) Flip flip flop flip. Hmmm. Puzzle. Review the mapsheets again: Cutter Survey Expandable Base Lab Medical Starport Safari Prison Hmmm. Look around room. Riffle through junk. Still not there. Take Max for walk. Search again. Negative. Naw. They couldn't have...that's just too silly- look again, soldier. Still nothing. GRRRR. Calm down, don't rush to judgement. Maybe you can exchange this? Drive fifty klicks back to game store. Owner and I check contents of other copy of Mod Cutter Plans: STORE/U DOG Cutter/Cutter Survey/Survey Exp Base/Exp Base Lab/Lab Medical/Medical Starport/Starport Safari/Safari Prison/Prison. 1:1 correspondence. We looked at each other. Yup. They left out the most commonly encountered modules in Charted Space: the cargo module, the passenger module, and the standard commercial module. BZZZZZZZZZZZZZZT. Stevie got too cheap. This one's not worth buying. Spend it on the Modular Cutter book instead. Dave. | |
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