|
|||
Terror in Freeport | ||
|
Terror in Freeport
Playtest Review by Andrew Hind on 16/03/01
Style: 3 (Average) Substance: 4 (Meaty) The second part of the dark fantasy Freeport campaign. The plot continues to unfold nicely, with a shocking climax that suggests more excitement to follow. Product: Terror in Freeport Author: Robert J. Toth Category: RPG Company/Publisher: Green Ronin Publishing Line: d20 Freeport Trilogy Cost: $7.99 Page count: 32 Year published: 2000 ISBN: 0-9701048-2-0 SKU: GRR 1003 Playtest Review by Andrew Hind on 16/03/01 Genre tags: Fantasy Horror Conspiracy |
The second installment of Green Ronin Productions dark fantasy campaign, Terror in
Freeport sees the heroes continue to delve in the hive of scum and villainy that is the city's
underworld. Author Robert J. Toth provides a solid transition from the first adventure, but
also keeping the scenario open to be used as a stand alone in the event that a GM chooses
not to utilize Death in Freeport (though this would be a shame, depriving the players of an
integral part in what promises to be an epic campaign).
In Terror in Freeport, the pc's gradually uncover the true nature of the conspiracy that haunts the once opulent city. Why has the Sealord not acted against the Serpent cults opearting in his city? Did the heroes really set back the Brotherhood of the Yellow Sign, or was it merely a bloodied nose? And just who (or what) really runs the city? As with any adventure based upon intrigue and investigation, it is difficult summarize the plot without giving any vital secrets away. The priests who hired the characters in the previous adventure implore them look into just how imbedded the cult has become in the Freeport. During their investigation the heroes delve into the city sewars, are threatened in a tense confrontation with a powerful councilor, explore a cultist temple, and run afoul of assasins aplenty! The climax brings the adventure to a stunning, cliffhanger conclusion. Another fine Brom painting graces the cover, that of a skeletal warrior wielding a pretty nasty looking mace. Interior illustrations have improved since Death in Freeport, some of which are excellent. There are several professionally rendered maps, that detailing the sewars of Freeport being of particular interest. Also included is information on the Captain's Council and the political structure of Freeport, four pre-generated characters to allow for quick-play, several handouts (a positive trend in GRP products), and several solid adventure seeds to continue you own Freeport campaign. Toth obviously took inspiration from the ground breaking WFRP adventure Shadows over Bogenhafen, as the conspiratorial tone is very similiar. For those of you unfamiliar with Shadows over Bogenhafen, it's enough to say that any comparison is a compliment of the highest order. Terror in Freeport leaves you wanting more and anxiously awaiting the next installment in the series. A solid adventure, it rates as a better bet than most of the higher profile adventures being concocted by Wizards of the Coast. | |
|
[ Read FAQ | Subscribe to RSS | Partner Sites | Contact Us | Advertise with Us ] |