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Squeam

Squeam Capsule Review by MetalMan on 15/03/01
Style: 4 (Classy and well done)
Substance: 4 (Meaty)
Do you like scary RPGs? ...an example of the wealth of excellent Free RPGs out there.
Product: Squeam
Author: Jared Sorensen
Category: RPG
Company/Publisher: Memento Mori Theatricks
Line: Free RPG
Cost: FREE
Page count: 5
Year published: 2000
ISBN:
SKU:
Capsule Review by MetalMan on 15/03/01
Genre tags: Modern day Horror Comedy Vampire Gothic

"Short for squeamishness, the character is very sensitive to little things like severed heads, pools of blood and decaying corpses."

MetalMan's Review of "Squeam" by Jared Sorensen

Squeam (in case you didn't guess immediately from the title) is a game of playing a role in the teen slasher flick genre. Unfortunately, you don't have the option for playing the deranged killer or supernatural deathbringer. Nope. You're stuck playing the happless victim - lucky you... or should I say lucky GM?

The Premise:
As before, all players are fodder for the slasher. Your objective is to not become another meaningless statistic in the harrowed halls of the cheap movie victims hall of fame. That's really about it.

What Ya Get:
Squeam is only available in HTML format so you'll need to download/save it to disc or print it out. I opted for the printout since I'm writing a review and its easier to refer to. Sqeam weighs in at five pages in length so its a quick printout no matter what kind of printer you have.

Cost:
Nada. Nothing. Zip. Zilch. Gratis. Free.

The appearance of Squeam is very simplistic. White text on a black background with a very simple logo graphic at the top of the page (suspiciously looking just like the Scream movie logo *grin*). I'm only guessing that the designer was going for a very sparse and stark look so I'm not going to detract anyting for the look of it although maybe a funny picture or two wouldn't have hurt any. Don't let the sparseness of the appearance turn you off though - there is lots of good fun in the rules.

Character creation is pretty simple as is the game as a whole. Your first step is to pick one of the provided character concepts. No rules are given for creating your own concept but it can be marginally forgiven due to the two-dimensional nature of the genre trying to be imitated. Besides, with the mechanics the way they are, making a new concept should be a snap for anyone. There are four types of concepts given: Cop, Caretaker, Old Coot, and Teenager. Teenagers (which should be the vast majority of your players) are broken down into eight subsets: Geeky Teen, Quiet Teen, Jock Teen, Bimbo Teen, Lucky Teen, Tough Teen, Slutty Teen, and Good Girl Teen. I would spend some time describing each concept but I think that anyone playing this game should be able to get the idea and the rules gives a very funny overview of each already. Now that you have choosen your character concept, it's time to do your attributes.

Attributes in Squeam are intersting. Instead of following the traditional method, attributes represent your characters negative aspects. There are four attributes: Curiosity, Fright, Naivete, and Sqeam. Curiosity represents how frequently your character will wander into abandoned houses that are rumored to be haunted, read strange books, etc. Fright represents just how good a characters nerves are when faced with something horrific. Naivete is a measure of how gullible a character is to the standard cliches of misdirection in horror movies. Sqeam is the last one and it measures a character's sqeamishness or how well they can handle the sight of blood and gore.

All characters start with one point in each attribute. You then roll 2d6 and distribute them between your attributes. A seven is the maximum that you can have in any given attribute. Remember high nubmers are BAD! You WANT a low roll on the dice - it substantially increases your potential for surviving.

The mechanics are very simple. When the situation demands it, the GM will ask you to roll for one of your attributes with a single d6. If you roll over your attribute score you succede. Otherwise you're in for trouble. Now, I am not a fan of simplistic game mechanics, but it works here... it really does. It takes players who are ready to go with the flow to make it work but it does work. The rules say that characters can accomplish any task that is appropriate for them unless they are paralyized with fear or incapacitated in some manner. So that rules out the need for a skills list and replaces it with common sense that the average teenager is not going to know demonology to any great extent.

The rules also state that no game should run longer than an hour and a half. This is in there to simulate the length of an actual movie and also to quicken the slaughter. This was not a problem as most of the characters will die pretty quickly either through a completely heartless GM (stop looking at me like that!) or through their own errors.

All characters have three states of health: Okay, Injured, and Dead. And this brings up my real gripe with the system. There is no set points where one begins and the other ends. The rules say that, if you're injured, you have a -1 on all Fright rolls and a 1 on all Squeam rolls. However, there is no information anywhere that says how much damange any given thing does or how much damage a player can withstand. I pretty much assume you run the game on if you wanted the player immediately dead or just wounded so that you could prolong the suffering. Players may be okay with this but I suspect that you'll find some or all of your players much more upset about this depending on your gaming group. The GM essentially holds their character's lives in his hands. Players, however, have one thing going for them - Fate. Fate is a purely optional rule, but I see little reason why GMs should ignore it. Not only is it great fun, but helps the characters survive a bit longer. At the beginning of the game, the GM rolls a d6 for each player and writes down that number next to their name. This is the number of times that a player can "cheat fate" and live. To activate it, the player has to scream really loud. When they run out of Fate, that last scream represents their agonizing death. Players never know how much Fate they have... which should be a load of fun.

In addition, rules are presented that award or penalize Fate points for various character concepts. For example, the Good Girl teen always seems to live in these types of movies so she is given a bonus point of Fate. This is mainly put in there to represent the tendency for certain stereotypes to just drop like flies in all horror movies. You may or may not want to use these rules.

The last part of the rules gives a small listing of various enemies that the players may run up against and gives their motivations for their actions (suprisingly enough "kill teenagers" is on everyones list). Nothing really revolutionary here but it wasn't suposed to be - as nothing apparently has any stats at all - you can bring in whatever you want into the game to terrorize your players.

Now, to wrap this review up, this is a fun game. If you're really slick about it, you can set it up for "sequels" to the original adventure. However, like most of the spawned sequels to bad movies - they get unbearable after a few of them I imagine. So this game is an excellent example of a one-shot game that can be a lot of fun if your players are up for it. Your milage on the rules may vary but I suspect that you'll find them an entertaining way to spend roughly two hours (if not a little rough in spots) and this would be an excellent short little game to fill in with when you have those nights where the majority of your players don't show up for one reason or another. Best of all, it is very "GM Light" because you can grab the plot for any bad B-grade slasher flick and immediately use it almost verbatim. This game is perfectly suited to Halloween gaming... get some friends over and watch a few horror flicks and then play this game. If you still have friends aftewards, they'll should thank you for the good time.... just keep them away from any sharp objects you may have in your home.


MetalMan signing off.

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