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Star Wars Gamemaster Screen
Capsule Review by Mark Green on 06/03/01
Style: 4 (Classy and well done) Substance: 2 (Sparse) A good quality screen, but a rather odd choice of reference tables. Product: Star Wars Gamemaster Screen Author: Bill Stavicsek, Andy Collins, JD Wiker Category: RPG Company/Publisher: Wizards of the Coast Line: Star Wars Cost: UKP10 Page count: N/a Year published: 2001 ISBN: 0-7869-1833-0 SKU: WTC11833 Capsule Review by Mark Green on 06/03/01 Genre tags: Science Fiction Space | Some people, I know, consider GM screens an unnecessary gimmick. I personally considered them that way until I actually bought one, whereupon I suddenly found myself making a great deal of use of it as a reference aid.
So when I saw a GM Screen for Star Wars, I was naturally quick to buy it because I badly needed a reference aid for some parts of that system. Unfortunately, I was let down in that regard.
There's no adventure packaged with the screen; instead there's a fold-out grid mat, printed on glossy paper. The mat is double sided; one side is scaled for miniatures, and the other is scaled for action figures (the squares are roughly double the size). It also has a background that resembles a futuristic tiled floor. This may be a good or bad thing: pure white grids tend to look a bit sparse, but it may be a bit strange to run an outside combat using the grid.
Onto the screen itself. I don't need to say much about the art. Why? Because it's the same art as is on the cover of the main book, only slightly bigger. Oh, and some of the interior art has been thrown in at the sides: specifically the Soldier from page 49, the Scoundrel from page 45, the Dark Jedi from page 260, and the other Soldier from page 313. And that's all. Given that, if you're in a position to want the screen, you already have all the art, I don't think I need to give much more comment.
And so to all that's left: the reference tables on the back of the screen. There's a fairly good selection of these, but some are rather odd choices. To list them all with comments, we have:
So, a fairly reasonable choice. But. But. There is one significant omission. Oh, alright, downright unforgivable (IMHO) omission. There is nothing about starship or vehicle combat on the entire screen. Which is ridiculous when you consider that many of the tables which you do need frequent reference to - because they apply to varying situations, aren't strictly calculatable, and are non-obvious - are in these sections. 11-6 Sensor Detection? Nope. 11-11 Piloting Maneuver DCs, or 10-2 Vehicle Maneuver DCs? Nope. 11-12 Loss of Control Effects? Nope. 11-13 Starship Range Penalties? Nope. And how about shoving a loose one of those nifty concentric-circle position tracking charts (page 175) in with the map grid? Nope. If the screen had included those, it would have been nearly a must purchase. As it is, and especially with the lazy art, it's decidedly borderline. I can't recommend it for its own sake, really, but if you particularly need the tables in the list above, go ahead. | |
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