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Mage: Storytellers Companion & Screen |
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Author: Jackie Cassada,Nicky Rea, Kevin Andrew Murphy
Category: game Company/Publisher: White Wolf Line: Mage: The Ascension Cost: $14.95 Page count: 69 ISBN: 1-56504-406-1 SKU: WW4601 Playtest Review by Jason W. Tice on 08/29/00. Genre tags: FantasyScience fictionModern dayHistoricalHorrorConspiracyGothic | Mage: The Ascension Storytellers' Screen and Mage: Storyteller's Companion (for Mage: The Ascension revised edition) First part: The Storytellers' Companion:Okay, I'll be the first to admit it. Sometimes my reviews are biased as hell. I go into the book expecting to hate it (or love it), and if I'm dead set on something, anything to the contrary is minimized, and anything complimenting my expectations is magnified.That being said, I expected to hate the Mage Storytellers' Companion. Only, the thing is, I didn't. I was quite impressed with it. The structureThe book is organized in the standard white wolf format. And as an introductory book for this line, it's not bad at all.
Overall, a rather succinct book that, I think, does more to rough out the new line developer's approach, than any other book. I hated "masters of the Art" for various reasons, and had some ambivalent feelings about "The Bitter Road." But this book is worth the purchase, and worth the read. Even if you'll rarely use any of the information within. Me, I'll use some of it a whole lot...
The Storyteller Screen ItselfFour-panel screen with a beautiful piece displaying ten folks from the various traditions, etc. Don't ask me to name which are which. I couldn't do it. I'm sure with time, I could pick them out... But the meat of it is.. It's got to be tough figuring out which tables to include on a GM screen. The results here are kinda mediocre. They weren't the tables I'd use too often. But hey, your mileage may vary. Combat Maneuvers--ranged and close combat, experience costs, health levels and penalties are all good. But for the most part, I can do without them. The Magical difficulties chart is invaluable--especially for integrating resonance issues. The rest (magical feats, difficulties & success examples, correspondence ranges, gauntlet levels) didn't do much for me. But the standard "Creating Magical Effects" step-by-step is here, and I can use this often to reign in some of the more... excitable players. Over all, it's a pretty piece, but I won't end up using it much... Style: 3 (Average)Substance: 4 (Meaty) | |
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