GURPS 3rd ed rules
Author: Steve Jackson
Company/Publisher: Steve Jackson Games
Cost: approx $30
Page count: n/a
Playtest Review by Exline on 07/18/00.
Genre tags: Generic
I have recently discovered the GURPS system. I like it as both a player and a GM, due to the flexability. Although, it has come to my attention that some people don't like the combat system presented in this work. I will agree that the system for automatic guns is somewhat of a pain, but nothing that you can't role-play around; the rules are, afterall, only guidelines.
For the most part I think the system presented in this book is great. It only causes difficulty for people with little to no imagination. Infact, the intire principle behind it is freedom. Instead of bending my game worlds and ideas around a rigid system, this generic system can be taylored to fit my very concept, especially when supplimented with sources from other systems, like D&D, rifts, and others. For the most part it is a vastly plyable system, ideal for those with preconceptions and their own ideas of how a game should be played.
The underlying system is also dynamic and logical. A character is designed from the ground up by the players to be what they envisioned. I recently read a review which said that this was bad because the book itself doesn't give a solid foudation to base a character upon, but who in the Hell wants that anyway? The beauty of the system is that there is not a pre-determined conception of how a character should be (somebody needs to wake up and pull his head out of the hole between his legs and see the beauty of this form of gaming medium, which is guided by the users own intelligence and integrity, neither of which he has).
Other than the burst fire rules, the only thing I found lacking was the psionics rules. I found the overall idea to be good but I didn't like the way the underlying system leaned towards rule-mongering. Other than that I only had some philosophical disputes with the presintation of the psionics in this book.
For the most part I found this book to be very entertaining. One good thing is the PC and GM aspects of the rules are not contained in different texts, but are both contained in the basic book.Style: 5 (Excellent!)
Substance: 4 (Meaty)