Life on Caprice extends the Heavy Gear universe to encompasse another
planet. Previous to this release the game focused only on the planet
Terra Nova, which has been meticulously described in a long series of
supplements. Now the game is widening its focus to include the other
inhabited planets of the 62nd Century, and Caprice is the first such
planet to be described.
Perhaps most importantly Caprice is the setting for the Heavy Gear
II video game. :)
Caprice is a gateworld that connects the various inhabited planets.
The FTL technology in the Heavy Gear universe involves the opening of
wormhole type gates. For some reason the Caprice system holds a great
number of these gates. Caprice is also interesting for having only one
inhabitable region: the bottom of a giant canyon known as the Cat's
Eye Trench. The trench is home to one massive city with the tourist
friendly name of Gommorrah, where the overwhelming majority of Caprice's
residents live.
The political situation on Caprice is that it has been taken over
by the 'evil' New Earth Commonwealth, the same bad guys who attacked
Terra Nova about 15 years ago in Heavy Gear history. Domestic life remains
pretty much the same for the average Gommorran, although the NEC is
using Caprice as a base to invade the other planets. This all seems
to fit into the overall Heavy Gear plot in which the residents of Terra
Nova seem to be wakening up to space civilization and will fight the
NEC bad guys for top dog status in the human race.
The book itself does an excellent job of detailing a believable world
developed from a few core ideas. Everything fits together plausibly
and I almost never grew scornful at the text, which I am prone to do
when reading geographic sourcebooks for roleplaying games.
The book opens with short texts on geography and history. A nice map
was included, which is something DP9 has forgotten in some of its books.
The third chapter is a nice discussion of the local solar system as
a whole. There is a map of various planets and important stations. The
most important political groups are mentioned. They are the NEC occupation
troops, the corporations which in typical cyberpunk fashion dominate
Caprice, and the Liberati miners who rebel against the Earth invaders.
The section on corporations was not at all over the top, as we see in
Cyberpunk 2020 and Shadowrun. Some corporations are more into cooperating
with the invaders and others rebel, but all of them focus on profits
without fielding corporate armies to shoot each other up.
The fourth chapter focuses on the massive city of Gommorrah. The text
can't make up its mind whether the city's population is 311 or 131 million.
I think the most supported figure is 131, but then given that the trench
is the size of Japan, the population density shouldn't be so high. But
this is a minor quibble. The text describes 200 story towers that cover
the entire canyon floor. This is the central stylistic fact about Caprice
and is a leap I'm willing to accept. The city is simply huge. The authors
give plenty of local color and see fit to explain where necessities
like food and water come from.
The fith chapter is on Bastille Alpha, a large prison complex on the
exposed surface of the planet. This chapter might as well have been
a sample adventure given the writing style employed. The NEC is for
some strange reason locking up and exterminating surplus genetically
engineered super soldiers. These guys and regular human prisoners are
teaming up to escape and join the Liberati rebellion. That this is going
to successfully happen is written almost matter-of-factly. In fact,
a mining work detail is only 'ten meters away' from escaping.
The sixth chapter gets back to the long term view by describing Caprician
culture in some detail. Clothing, religion and other issues are addressed.
This is done well in a way that emphasizes the planet's differentness
without going over the top. The book concludes with some sample police
robots.
This book's strength is its ability to detail the fine points of this
distant culture without resorting to implausible zaniness. The Heavy
Gear line has suffered some of this in the past; consider the all nude
city state on Terra Nova. The Caprice book gets away from this because
of its fine attention to detail. Invading armies and giant corporations
are described without resorting to stereotypes. People live in a humongous
future city that is not a hellhole.
Between the giant city of Gommorah, the Liberati rebels, and the planned
incursions by the Terra Novans, this planet could be pretty fun to set
a game on. There is plenty of tension in the air. Unfortunately the
main drawback is that Heavy Gear already has a finely detailed planet
on which to set games. While DP9 is producing a lot of products this
year that tie in with Caprice, I can't judge how many gamers want to
go off-planet with their campaigns. Certainly HG tactical players will
stick with the North vs. South on Terra Nova conflict that previously
products have plugged, although roleplayers might be more willing to
experiment. Right now it is almost as if Caprice is a entirely separate
setting and it will be interesting to see if DP9 can convince its audience
to buy products set on both planets.
Style: 5 (Excellent!)
Substance: 5 (Excellent!)