People who buy Rifts books are looking for certain things. One of the
most popular attractions are new O.C.C.s. Free Quebec delivers them
in spades.The Descended Glitter Boy Pilot is a rare breed, one who has
come from a line of Glitter Boy Pilots and has a greater understanding
of his machine. The Glitter Girl pilots, while having a silly name,
are a formidable force in their own way. Unlike the stand and fight
Glitter Boys, the Girls are often used for more stealth based missions.
The Side Kick and the Reloader help fill gaps in a military based on
stand and fire tactics. Both provide support to the GBs in combat situations
that call for some versatility.
Another reason players buy Rifts books is for new toys. Free Quebec
has tons of 'em. A fair warning to those who hate tech books though,
this book is filled with them. Consider this book on the same level
as the Coalition War Machine or Triax and the NGR. Great books with
a focus. There are several new Glitter Boy armor types, but players
and GMs will be pleased with the new cyborg systems as well. Some of
the GB tpes look like they came right off a Robotech series like the
Taurus GB or the Silver Wolf. Stylish.
There are pages of illustrated weapons like the Q4-40 "Mule" Assault
Rifle, and the Q1-02 "Stopper" Ion Pistol. In addition, Quebec sports
its own style of body armor. Ramon Perez does an outstanding job of
illustrating the different styles of armor, while Breuax does his standard
high quality work on ships and aircraft.
Strangely enough, the true strength of Free Quebec isn't truly its
GB legions. Free Quebec shines strongest in its navy department. This
is good news as it gives GMs another excuse to whip out their Coalition
Navy book.
The third reason people purchase Rifts books is the great art. Kent
Burles manages to convey the high tech feel of Free Quebec on page 134
with a style all his own. Other great illustrations include a two page
spread of a Super Sam on page 168-169 by Johnson, and a sky battle between
Coalition Sams and Free Quebec Sams. by Ramon Perez. The only problem
I see here is that there is too much art and too much full page art.
I love the different styles that Palladium has been able to draw upon,
but I would prefer to see less art and more text. Still, at 192 pages
I can't complain too loudly.
One of the last reasons people buy Rifts books is for the plot. The
Coalition has been on the verge of war for years and this book starts
the ball rolling. There are many different types of NPCs that GMs can
use to in their own campaigns, as well as pages of Hook, Line and Sinker
to quickly get the players moving.
More importantly however, are the two locations, Free Quebec and Old
Bones. The latter is a vital area to many GMs because of the 'freedom'
its inhabitants hold. Aliens rub shoulders with magi, and magi rub shoulders
with military. The maps are a little too small for my taste, and not
enough detail, but hopefuly, Palladium will do a book focused entirely
on Old Bones.
Free Quebec doesn't surprise its readers. It's a solid piece in the
Palladium tradition. New O.C.C.'s, new equipment, great art, and the
storyline advancement that players and GMs have been waiting years for.
Style: 4 (Classy and well done)
Substance: 3 (Average)