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The Blood of Heroes | ||
Author: Tony Oliveira and Ray Hedman
Category: game Company/Publisher: Pulsar Games Line: Blood of Heroes Cost: $25.00 Page count: 352 ISBN: 0-9665280-0-X SKU: 1158PUL Capsule Review by J. Andrew Kitkowski on 03/28/00. Genre tags: Superhero Generic | I'm going to divide this section into a double-review: The first is a review of the DC Heroes/Mayfair rules system as it is presented in Blood of Heroes. The second is a review of The Blood of Heroes as a completed RPG work. IF YOU'RE READING THIS, you are probably interested in superhero role-playing games. Over the years there have been many systems created to handle classic four-color comics role-playing, including the confusing original TSR Marvel Super Heroes, the long-winded and rules-heavy Hero system, and the new D6-wannabe Brave New World (which has a fantastic campaign world, I must say). I've played every superhero RPG that has come to America except the new WOTC Marvel SAGA, Brave New World, and TWERPS Supers, and I believe that Mayfair's (not the new West End Games') DC Heroes system is the best RPG system for handling supers. Unfortunately, Mayfair's RPG line went belly-up a couple years back. Since then, fans of the DC-Heroes system that didn't happen to pick up a copy of the rules (or people like me who had their 2nd edition boxed set pilfed by a roommate in college), have been waiting for something, anything to happen. And right when we thought that the rules would become public domain, Pulsar Games bought the DC Heroes system (not the DC Comic rights, though) and released them with extremely minor changes in their "The Blood of Heroes Role Playing Game". Well, I wanted (nay, needed) a copy of the DC System in any form, so I picked up Blood of Heroes with little hesitation. I assumed that any art, campaign background or extra rules would be "icing on the cake". To continue the metaphor, the "icing" turned out to be a layer of maggots that was best swept off the cake and stomped on with steel-toe boots. THE SYSTEMIf I could rate the Mayfair DC System, comparing it to all other game systems made, I'd personally give it a 7 out of 10. Compared to all other superheroes systems, it would definitely be a 10 out of 10. Here are the great points (and main points) of this system:
The Bad Points of the System:
Blood of HeroesActually, when I first heard about this game, I was hoping that "The Blood of Heroes" was referring to the groovy post-holocaust movie about a wasteland sport (like 5 person football with dog skulls and chains) starring Rutger Hauer- also entitled "The Blood of Heroes". It wasn't. So what is the Blood of Heroes, aside from a re-release of Mayfair's DC Heroes rules? Well, let's talk a gander through the 350 page book (half of it is BOH campaign background). The Rules Here's what they did to the rules: Some of the powers have been rearranged and streamlined. There are also three new powers- Time Control, Dimensional Anchor and Kinetic Absorption. That's all. They added new "motivations" for characters. Motivations are like superhero alignments- they explain why a hero does what she does- for example, "Protect the Good" (Superman), "Seeking Justice" (Batman). The new motivations are for Anti-heroes: Not villains, but rather self-seeking heroes ("Mercenary", "Power Lust", etc). The above can be called "good" changes. There are "bad" changes, too, such as the fact that all the powers are lumped together alphabetically. In the original DC Heroes layout, the powers are grouped into Physical, Mental and Spiritual categories- this makes it easier to find the powers- if you want to play a combat oriented character, you of course turn to the Physical powers section. If you want to play a superhero that can control minds or throw cars with psionics, you can turn to the Mental powers section. In Blood of Heroes, all the 150+ powers are put together alphabetically. This is good when you know what the powers already do (for reference), but this is totally bewildering for beginning players looking for powers for their hero- even if you know ahead of time what powers you'd like to have, you'd still have to wade through many, many power descriptions to find the ones that suit you. It may seem unfair to compare BOH to Mayfair's DC Heroes, but the Pulsar Games group essentially did take the rules and just stick them into a new book (with very, very minor revision). Since they didn't have the rights to the DC Universe as background, they created a new set of heroes. This is an unusual situation- since they didn't create the rules from scratch, they can (and must) be compared to the original DC Heroes. The Background, Book Layout and the Rest I put this at the end because if it came at the beginning, you would have thought my opinion biased in some way. I'll cut to the chase- I love the "DC Heroes" (Now "Blood of Heroes", although I can't bring myself to say it) rules, but the rest of the contributions to the project by Pulsar Games are, in a word, Horrible. Here's Why, in order of noticability: 1) The Art Sucks. I'm not prone to superlative, but there's no splitting hairs here. The art is absolutely wretched compared to, well, every other super hero game out there. I don't mean to personally offend the artists, but I undoubtedly will- with few exceptions, the art shouldn't have been published. Art is supposed to add to the layout of a page, but this art is more of the "It's an RPG and thus must have art- anything will do" variety. The cover is "corny", and the layout of art in the book is dismal. On page 56, The word "Slam!" takes up half a page. Elsewhere, there is "BBBOOOM!!" and "BBBBOOOM!!", and another "BBBOOOOOM!!" taking up 1/2, 3/4, and 1/2 of a page respectively. Let's not forget the 3/4 page "ZAP", and the 3/4 page picture of some sort of explosion effect- there's more, but I'll stop here. This isn't the kind of art that gets us in the mood of a superheroes game, it just simply takes up space. The heroes themselves, when they appear in the back of the book, also make the reader cringe. A few of the artists (Josh Lakes and Jeff Himes, for example) have a talent for drawing, but it gets drowned in the likes of Anarchy Man (the main hero of the game- he's used like Batman in the old DC Heroes), who looks like a grinning idiot with buckled knees and a big, pretty knife. Every picture he appears in, which is unfortunately more than one, he has the same stupid grin and big knife. I'm not saying that they should have hired professionals and spent wads of money on great pictures, but Superheroes are all about comic books- and comic art is usually... well... good. Making a superhero game without good art, or at least of medium quality art, is like making a sugarless children's cereal, or a Japanese manga character for children without huge eyes. It just misses the point. 2) The Layout is bland. The reason that the bad art stands out so much is that the layout is so bland. Some games have poor layouts, but the art is enough to keep you from noticing. The layout here is bland, bland bland. They should have used fonts, different shades for the text boxes, some sort of frame or sidebar, or something to spice up the book. There are some books, like Star Wars 2ed Revised and Expanded, where if I look at the beautiful layout I think "I can't do that". There are other games, like Delta Green, where I think "I can do that, but it would take a while". With Blood of Heroes, I was thinking "I can do this in a day on MS Word. Add a friend and it's done in 3 hours." 3) The price? Well... It's not bad for such a large wad of paper bearing the words "Role Playing Game", but in light of everything else it seems that they should have tried releasing it cheaper on the Internet. If I could go back in time, and someone told me that BOH was selling on the Internet in .pdf format for 6-7 dollars, I would buy it (for the rules, of course). If I could go back in time to when I actually bought this game, I would teach myself about www.ebay.com and I would have used ebay to look for DC Heroes 2nd or 3rd edition. 4) The heroes are forgettable. I can only remember Anarchy Man, and that's because of his stupid grin. I just flipped through the heroes section 2 minutes ago to check the art, and I looked carefully at the stats of each character, and there isn't one hero or villain that sticks out in my mind. Oh, there is one villain, but that's because his picture looks exactly like a Vorlon from Babylon 5- I don't remember anything else about that villain, including his name or powers. And since the layout doesn't put the picture of the character immediately next to his name or description, you'll often find yourself wondering who is who. I can't tell if the Vorlon character is "Daygon" or "Force", even after reading the powers and character description! The forgettable superheroes wouldn't be so bad were it not for the fact that the section on heroes and villains takes up 120+ pages! I believe that most people who buy this game would ignore this entire section and instead build their own heroes and villains. The groups of heroes, like "The Aquaticans" and "The Voltz Imperium", are together a more forgettable bunch than the individual heroes within them. Finally, something
that carried over from DC Heroes is an attribute description that tells you how
you rate yourself to other characters when you're building your character.
For example, on the sidebar about strength, it tells you what you can do with
7-8 points of strength (bend a steel crowbar), all the way up to 28-30+
(entity-level strength that can obliterate celestial bodies). This table
also compares you to other heroes in the DC Heroes universe- see how smart you
are compared with Lex Luthor, how charismatic you are compared to Batman, etc.
Unfortunately, Blood of Heroes does this as well- with their own round of
characters. You can see how Dexterous you are compared to heroes such as...
well... Mindhammer... Nebulon... uh... Knight... The Colossus... or how about
Athena of the Twelve. Since no one on the planet has ever even heard of
these heroes before opening the book (and most of us forget about them
immediately after reading about them), and all these heroes are printed in the
back of the book anyway, this whole section has a feeling about it of "SO
WHAT?" Are the players really supposed to compare their characters to other
characters that they've never seen, heard of, or read about outside the BOH
game? That's like my telling you the following about your newly created
Star Wars Character: 5) There is... no background. OK, so there are heroes and all, but aside from about 3 pages of descriptions of "other planes" (Dimension of Energy, etc), there is very little background world material. This might be a problem of many superhero games, though. I know that DC Heroes had little, but recent superhero games like Brave New World pride themselves on their extensive and "realistic" background. Blood of Heroes offers only a bunch of villains and heroes to plop down in New York, Gotham, Tokyo, the Dimension of Energy, or wherever. I think it is assumed (I guess rightfully so) that the GM and players would hammer out the game world for themselves. 6) There's one of those... Roleplayer Pictures!!!! OK, this is a minor point, but on page 176 is one of those pictures (and a poor one at that) of a gaming group gathered around the table. But they're not obese loser game freaks, they are the heroes themselves, in costume! WOW!! OK, you know the type of picture, you've probably seen the fantasy equivalent (the best one I've seen, and not too good at that, is from the AD&D 2nd Ed. Campaign Sourcebook and Catacombs Guide)- Real Barbarians, Wizards and Rogues gathered around a table, rolling dice and talking to someone with a GM Screen in front of them. Anyway, in gaming culture this kind of picture is like Jehova's Witnesses- we hate them and find them annoying but can't really put our finger on why... Anyway, the BEST PART about the above picture is that the dice shown on the table, in front of the BLOOD OF HEROES GAME SCREEN, are SIX-SIDED DICE!!! The system, of course, uses only d10s. A stupid, minor point that I couldn't help laugh at- It was like the crystallization of all the above faults into one picture. The Final Score The Blood of Heroes is great in the fact that it republishes one of the greatest (if not the greatest) Superhero RPG system (Mayfair's DC Heroes) in a new book. If I were to rate the system itself, I would give it: Style: 4 Substance: 5 Unfortunately, Blood of Heroes lays out the system poorly, plus tries to include art and sample heroes, neither of which are needed or wanted. I'm giving it a 2 and 1 (it wasn't completely unintelligible, I'll give them that). I should average the two, but you have to remember that all Pulsar did was take an existing system and staple on a load of practically worthless (and poorly laid out) stuff onto it. The final score will reflect their contribution to the project. By the way, the DC Heroes game by Mayfair can be found sometimes on internet auction sites like www.ebay.com. I'm not plugging ebay or selling anything, I'm telling you the best way to get the above superheroes system without all the mung.
Style: 2 (Needs Work)
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