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Nuclear war

Author: Douglas Malewicki
Category: table game
Company/Publisher: Flying Buffalo
Line: /
Cost: £20.00
Page count: n/a
Capsule Review by Quintin Smith on 03/22/00.
Genre tags: none
I buy a lot of games, and it's not very often that I come across a game that's simple but still being clever and fun, with an excellent replayability value and funny as well. This game is all the above, with a reasonable price tag too. Anyway, onto the review.

In Nuclear war each player takes the role of a country, striving to beat all the others using propaganda, powerful nuclear weapons, super germs, and anything else that will rid the enemy of their population. The last player with any population wins.

Each player gets dealt a hand of cards, and continually attack the other opponents, but it's more complicated than that. For instance, if a player launches a nuke (starts war) then any propaganda cards are useless, and so on.

Now the game by itself wouldn't be that good, but two expansion sets and booster packs of extra cards are available.

Nuclear escalation is the probably the best - it adds spies, cruise missles, space platforms, sattelites, food poisoning and viruses to the game, and greatly increases it's replayability value, as Nuclear war on it's own is a wee bit boring.

Nuclear Proliferation is not as good. It adds some interesting things (atomic cannons and submarines for example) but simply is not as good a buy as Escalation.

Worse yet are the boosters. They have some interesting cards, that make the game far more interesting, but completly unbalance it, making it, well, pants. I bought a few, shuffled some of the better cards into the deck and left it at that.

On the whole, Nuclear war with at least one expansion pack is a wonderful piece of work.

Style: 5 (Excellent!)
Substance: 3 (Average)

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