|
|||
Chez Geek | ||
Author: Jon Darbro, illustrated by John Kovalic
Category: Card Game Company/Publisher: Steve Jackson Games Line: Card Games Cost: 19.95 ISBN: 1-55634-411-2 SKU: #1329 Capsule Review by J. Andrew Kitkowski on 03/05/00. Genre tags: Modern_day Comedy | Chez Geek was one of the games that I ordered before I got appendicitis. Imagine me, the first day released from a Japanese hospital, and a big box of games comes in. I tore it open and went straight for this game- I had been looking forward to playing it for a while. The cards had me laughing so much that I started crying from the abdominal pain (the staples and stitches came out that morning). The beautifully thought out, hilariously illustrated cards almost had me back gin stitchesh. In this game there is a big pile of cards, and every single one is individually illustrated. Each card has a quote on the bottom which makes each card funnier. There are different classes of cards; Jobs, People, Things (Booze, Weed, Food, Books, etc), Activities and Whatever cards that can be played- yep, you guessed it. Here are some examples of cards that you might play: Moron With Chainsaw- Interrupts a sleep action Hitler Science Theater Y2K (TV show) Gaming Nookie (yeah, there'fs even sex in the game) – "Hey, baby, wanna see my miniatures?" The idea of the game is simple. You start with a job (chosen randomly)- each job card lists your Income, Free Time, and Slack Requirement. If you get enough Slack Points from doing things, buying stuff or calling people you win the game. Some of these cards include jobs like Temp, Professional Research Subject, Corporate Drone and Drummer. Generally the cards with a higher salary have less free time and a higher slack requirement (since they can easily buy the higher slack items like gShroomsh and gGamestationh). Each turn everyone first collects income, calls people and then does things. In the meantime you can play gwheneverh cards that benefit you or hinder other people. When you reach your slack goal, you win the game. Easy, right?
In essence, the game is a great idea and Ifm sure that most of the cards were thought out for their gfunnyh value first, and play value second. Anyway, the following problems crept up in play:
For example, for the people cards, there are some annoying people who you can kick out of your room, and there are some you canft (without a special card). That information isnft written on the cards themselves- you have to read the instructions and memorize which people you can kick out of your room and which people you canft (well, therefs only 3 such cards so itfs not a big deal, but stillc). Another example is the TV cards- you can play them to get slack or you can play them as an interrupt for other peoplefs actions. But do they get the slack from the TV card? The rules remain silentc Now, I must say I just harshed a lot on this game, but I think that it deserves it. It is a very fun game to play, but for the theme of the game I think that the game itself should be easier to play. I was very surprised by this game, though- after I figured out all the rules and started playing with friends, I thought that this might be one of those games that you play once or twice and then forget about. Far from it- Despite its flaws, it has some serious replay value.
@ The BadDie rolling for jobs, calling people, sending people away, game effects etc detracts from game. Hard to keep track of slack points. Rules unclear in some areas, apparently misguided (see gaffect next incomeh cards) in others. A few (2-3) seemingly useless cards. Rules are just a teensy weensy too complex for the subject matter.
Style: 5 (Excellent!)
| |
|
[ Read FAQ | Subscribe to RSS | Partner Sites | Contact Us | Advertise with Us ] |