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Siege of the Citadel | ||
Author: Pressmen
Category: game Company/Publisher: Pressmen Line: Mutant Chronicles (Target Games) Page count: 16 8 pg. Capsule Review by Papyrus on 02/12/00. Genre tags: Science_fiction Horror Far_Future Post-apocalypse |
This is a boxed "adventure" game based on the Mutant Chronicles (Target Games rpg) game world. If you have seen Hero Quest or Dragon Strike (see review in rpg.net archive), you know the type (i.e. game board with 3D accessories for miniatures). The playing pieces and campaign are reminiscent of GW's Warhammer 40K, for which this
game could make a fun skirmish supplement for.
Players assume the roll of a team of 2 Doom Troopers, working for the same side, the teams compete to reach the mission objective first. This does lead to some indirect or even direct attempts to affect another teams progress. One player acts as the enemy forces, a collection of scifi cyber-undead that are ugly if nothing else. The rules have players chose a duo and then one of them is randomly selected as the "dark forces" player and their team sits out that mission. Enemy forces are determined by scenario, and added to, via a deck of cards that randomly adds and selects dark force NPCs. Rules are provided for single games and campaigns. Players can choose the rank (read level) of their teams or accumulate promotion points (read experience points) and rise in rank progressively. The teams are treated as a single entity, advancing together and enjoying the increased capabilities associated with higher rank. A team's rank determines how many extra actions they can perform during a mission and what type of dice they use in combat. Successful missions earn credits (money) which can be used to purchase more powerful weapons for team members. Each team has a specific advantage due to their specialty, both members benefiting. The only thing that is handled by individual is the team members' strength (read hit points). All the basics of role-playing with the twist that the PCs are paired for the players. A training scenario and 10 missions are provided. Each mission uses up to 8 game board pieces in different configurations. All record keeping is done with cardboard, peg boards using "Battleship" type pins to mark values. Production values are superb and figure detail standard for 25mm plastic miniatures. This is the kind of game we imagined we were playing when the hobby started and it's a great way to rekindle that old hack-n-slash feeling. Further, when you're not playing the game, you have accessories usable with more advanced scifi and fantasy RPGs.
Style: 5 (Excellent!)
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