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Hunters Hunted

Author: Bill Bridges
Category: game
Company/Publisher: White Wolf Game Studio
Line: Vampire
Cost: $10.00 (US)
Page count: 87
ISBN: 1-56504-020-1
SKU: WW 2205
Playtest Review by Malcontent on 01/17/00.
Genre tags: Modern_day Horror Vampire
It seems like every time I go to find a review of some out of print game, or some obscure game there just isn't one. So I jump in and buy the book. Luckily you good people get a review out of my compulsive purchasing.

PHYSICAL BOOK

The Hunters Hunted is mere 87 pages (including the character sheet at the back) bound in a typical soft cover supplement format. Most of the interior art is very rough and unprofessional looking. The cover and the few full page black and white pictures done by the cover artist in the book are the only exception. The chapter names give little indication to what is in the chapter. There is no index in the book, but since it is relatively small this doesn't cause a large problem. The layout is very matter of fact and devoid of any embellishment. It reminds me of the supplements found on the internet hammered out in Microsoft Word. There are no elaborate fonts and no gothic boarders framing each page.

SETTING

The setting of the Hunters Hunted is that of an infant World of Darkness. Vampires are the major and basically only players in this world. Werewolves and Mages are mentioned but with a sense of rarity. These Hunters are made to fight one kind of evil and most likely were never intended to face any of the factions from the now four other main World of Darkness entities.

CONTENT

Introduction - Gives a brief run down of the moods and themes of a Hunter game. It tries to differentiate the darkness of a Vampire game from a Hunter game.

Chapter 1: A Hunters Diary - Typical White Wolf format dictates that you have flavor fiction to set the mood of the book. This book is no different. The diary account a woman going through the horror of finding out her brother has been turned.

Chapter 2: The Hunt - This chapter describes a handful of motives and methods that could drive your hunter character. These are much more in-depth than the Nature/Demeanor look at the personality of the character.

Chapter 3: The Hunters - This chapter gives brief (1 to 2 pages) descriptions of organized groups that have had contact with the supernatural and are now actively hunting them. Groups range from government agencies to religious societies.

Chapter 4: Living the Hunt - This is mortal character creation with some extra Hunter specific edges and flaws. Also there are some Numina here for the characters to mill over.

Appendix 1: Famous Hunters - A small section with a hand full of NPCs. The garou at the end has his powers described in Vampire gifts because this was before the release of werewolf.

Appendix 2: Hunting Gear - The final two pages in the book list some rather exotic gear that player will most likely never come in contact with.

SYSTEM

Hunters Hunted is still a supplement so it uses the parent system. The World of Darkness system. There is very little in the hunters hunted that ties it to First Edition so it could easily be brought all the way up to the new 3rd Edition.

SPRINGER-ESQUE FINAL THOUGHTS

Now, many people say this book is worthless. I have to disagree with them. Yes it was made in 1992, long before the World of Darkness mushroomed into the giant it is now. The reason I like this book, is partly for this fact. There was no need to tie this book to every other game. There is no corrupt back dealings with mages to get an edge on vampires, because in the world of Hunters Hunted, only Vampires existed.

Now if you are planning to run a Hunters game and want mortals, not powered up freaks (a la Hunter: The Reckoning) this is the book to start with. And yes you will most likely want a few more flavor books, since a great deal of the information from Hunters Hunted was expanded upon during the Year of the Hunter (which are hard to find now). Hunters Hunted is a very useful tool even if you don't want to run a hunter game. It gives you a brief overview of possible foes, who supports them and what drives them.

Style: 2 (Needs Work)
Substance: 3 (Average)

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