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Babylon 5 Wars: Second Edition | ||
Author: Bruce Graw and Robert Glass
Category: Miniature Company/Publisher: Agents of Gaming Line: Babylon 5 Wars Cost: Varies Page count: 96 SKU: BW-150 Capsule Review by Chris Nasipak on 12/28/99. Genre tags: Science_fiction Space | Babylon 5 Wars: Second Edition
(Agents of Gaming, catalog number BW-150, authors Bruce Graw and Robert Glass)
Released in plenty of time for the millenium, this revamping of AOG's eminently successful Babylon 5 Wars game is a nice little treat. Available in two formats, a boxed set (rulebooks, maps, counters, ship book, and a handful of miniatures, at $49.95US) or a shrinkwrapped package (rulebook, ship book, and counters only, at $29.95US) it makes both a fine introduction to the Babylon 5 gaming universe and an affordable upgrade for those who have already joined in with first edition.
Presentation
At first glance, it seems like quite a nice package. The rulebook is printed in full color on glossy paper, with lots and lots of full-color images throughout. The ship book is a separate packet this time (unlike first edition), on regular paper with a much-improved format: the system icons and check-boxes are presented on a silhouette of the ship itself, so that they correspond (approximately) to their actual location, rather than being spread arbitrarily over a blank square of paper. 3-view images of the ships are provided as well, here, very nice artwork. The counters are square and brightly colored, making them distinctive to stand out from the board - another improvement over first edition's fade-into-the-background counters. The hex map itself is a nice slick navy blue, further distinguishing it from the counters, and provided in two large sections instead of six small ones - quite convenient.
Where this product suffers most is in the editing. There are frequent spots in the rules text where lines and entire paragraphs have been dropped, the wrong word used, or obsolete text from a previous version left in unchanged. Almost as bad are a few spots where text has been overlain on illustrations without sufficient contrast between the text and the image, rendering entire pages difficult to read. (This motif actually continues throughout the book, with frequent use of image-under-text, but in most cases it is done well. Only a few pages present problems of this sort.) My only other gripe here is the continued use of landscape mode. The font choices are nice and readable, graphics are provided to illustrate points of the rules, and it's chock full of nifty pics of the ships in action.
Presentation grade: 6/10
Content
Overall, a quite satisfying game. The rules have enough complexity to give it some satisfying crunchiness, without degenerating into tedious plodding step-by-step turns. While the system shows its SFB-esque roots in places, it's still nicely sleek and has only a few problems. The turn structure is easily summarized:
Once this is done, the book moves on to other fun stuff, giving brief histories and overviews of the four major powers covered - the Earth Alliance, Narn Regime, Minbari Federation, and Centauri Republic. Each section includes a background piece on the star nation in question, followed by descriptions (and rules for) the weapons technologies they use, a short description of the structure and practices of their military, and a full-page spread on each of the ships and fighters presented for that nation in the basic set. All of the most prominently seen ships from the show are covered, and a few more besides:
The book closes with a brief afterword, credits, and contact information for Agents of Gaming.
Content Rating: 7.5/10
All in all: A very nice game, and one I have a lot of fun playing. Still, a few mistakes crop up....
Style: 4 (Classy and well done)
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