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GURPS Who's Who 1 | ||
Author: Phil Masters, editor, and about 30 others
Category: game Company/Publisher: Steve Jackson Games Line: GURPS Cost: 19.95 Page count: 128 ISBN: 1-55664-367-1 SKU: 6088 Playtest Review by Gary N. Mengle on 10/27/99. Genre tags: Historical Generic |
The latest in the long and outstanding line of GURPS historical Sourcebook is GURPS Who's Who 1, a collection of 52 characters from history presented in GURPS terms. It will be followed eventually by a second volume, containing 52 addition characters.
This is an interesting idea, albeit one whose practical utility may prove elusive. After all, just how much use are you going to get out of GURPS stats for Oliver Cromwell? Even if you're running an ongoing campaign set during the Commonwealth period, how often are your PCs going to meet the de facto ruler of England? Well, there's actually a fairly easy answer to this, but I'll get to that a bit later. In the meantime I shall point out some highlights of this book. First off, GURPS Who's Who 1 makes for entertaining reading, right in line with the other works of the same general type which Steve Jackson Games has occasionally brought out (GURPS Places of Mystery, for example.) Though it was compiled by no less than thirty individual authors, the book seems impeccably researched and accurate to me. However, I hasten to add that I am emphatically *not* an expert on many of the eras which these individuals called home. My own chief areas of interest are the ancient and medieval periods, and in those eras I was unable to detect any significant outright errors, though in many cases the authors selected whichever historical interpretation appealed most to them. So, who actually in the book, you ask? Well, I wouldn't want to completely ruin the suspense and thus deter you from buying the book. But I will say that the highlights include treatments of Julius Caesar, Albert Einstein, "Black Bart" Roberts, Mozart, Cardinal Richelieu, Sir Richard Burton (not the actor, the explorer and soldier of fortune,) Vlad Tepes, King David, Dr., John Dee, Aristotle and Joan of Arc. Plus about twenty or thirty others of varying degrees of renown. Oh, and an entry for H. P. Lovecraft is also included. His contemporary, friend and colleague Robert E. Howard is scheduled to appear in Who's Who 2. As the book states, the characters presented are *not* the 52 most important people in history. Rather, they are a selection of *interesting* people from history, some chosen because of their importance, others chosen because they would make good NPCs to drop into a historical campaign. Some of the figures included are fairly obscure. Sei Shonagon, for example, who I'd imagine most readers of the book will not have heard of. Most of these, like Xenophon or William Marshal, led interesting lives and are here because their very obscurity makes them more usable as NPCs. The entries themselves are divided by historical era, from the ancient period to the modern. There are a number of historical figures which I can pull out of my head who I'd have like to have seen in the book, though no doubt many important entries are scheduled to appear in the second volume. All in all, GURPS Who's Who 1 is a pretty nifty book, one I'm happy to own, like most of my other (quite numerous I'm afraid) GURPS volumes. But this brings us back around to the point I raised earlier... just what good is this book? Well, the book's utility is fairly obvious if you're running a time travel campaign. Hop on the TimeBike, jaunt back to 1598 and save Tokugawa from that 27th-century sniper... that sort of thing. If this is the sort of campaign you run (and GURPS is the natural system to choose if you're doing this, with its wealth of excellent historical Sourcebook,) Who's Who 1 will provide you with an endless source not only of NPCs, but of plot hooks and adventures. For a historical game set in a specific period, the book is going to be less obviously useful, since you're only going to be able to employ a handful of these characters at a time. However, the individuals herein can be seen not only as historical figures, but as archetypes. Need a seductive femme fatale for your 17th- century swashbuckling game? Model her after Mata Hari. How about a brilliant but eccentric scientist? Nicola Tesla *defines* brilliant but eccentric! How about a mighty orc warlord, drunk on his many conquests? Alexander the Great. All of these people can be found in this book. I recommend this book heartily -- if for no other reason that I would recommend any GURPS historical book, because its well-written, well-researched and a gold mine of ideas for virtually any conceivable type of campaign.
Style: 3 (Average)
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