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GURPS Black Ops | ||
Author: Jeff Koke, S. John Ross
Category: game Company/Publisher: Steve Jackson Games Line: GURPS Cost: $19.95 (US) Page count: 128 pages ISBN: 1-55634-33-7 SKU: SJG6081 Capsule Review by Bradford C. Walker on 08/01/99. Genre tags: Modern_day Horror Espionage Conspiracy Generic |
You serve the Company. Your job is to protect the world from Them. You are not expected to muster out alive. Welcome to Black Ops.
This book sets the stage for a high-powered conspiracy campaign that struggles for control of humanity. In that respect it's a lot like "Delta Green", and this book is an excellant companion volume to that great product. It's also significantly cinematic, and that's why I don't recommend using this book's contents with GURPS. Even with all of the options turned on, you're better off converting to a system that can take the over-the-top gameplay that this campaign requires. (I recommend Feng Shui.) That's not to say that book is bad. It's not! It's really good stuff, but--in my opinion--GURPS strains too much to capture the feel that the setting requires. If you get it, and if you liked "Delta Green" you will like it, get it. Then use a system that's better built for this sort of gaming. One last time: get it because it's worth having, but I recommend that you use a system built for high-powered cinematic role-playing.
Style: 4 (Classy and well done)
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