The World Of Synnibarr
Author: Raven c.s. McCracken
Company/Publisher: Wonderworld Press
Line: Wonderworld Press
Page count: 477
Playtest Review by Craig Warren on 07/29/99.
Genre tags: Fantasy Science_fiction Far_Future Space Espionage Conspiracy Post-apocalypse Old_West Vampire
The World of Synnibarr if one of the best games ever created. Its diversity is staggering and after several months of play, we have yet to enjoy every aspect. The thing we enjoy most about Synnibarr is that we can play it at any power level and unlike many games the system rewards you for Role playing as much as Roll playing.
In general, the favored aspect of the game, one that out weighs every other RPG in our opinion, is that Synnibarr actually makes SENSE. The five indexes were a big assistance when we first started playing, but the biggest help was the sample adventure at the beginning. The combat system flows smoothly and is very well balanced; in fact, the main appeal is that our characters can actually DO something, instead of standing around to be killed. We were also very surprised to note that the game had been around for so long as most of the concepts were innovative.
In general, we do have a few complaints however; we all dislike the strength table progression and the lack of information in the monster section. We chalk it up to a lack of space for the monsters. In closing we want to add, that Synnibarr is one of the only games that can encompass anything and can be played in any fashion, a strength that will ensure its existence.
The art is very cool and we like the quotes at the start of each chapter. As far as fun goes: we have never in 10 years of RPGS have we had so much FUN.
Style: 4 (Classy and well done)