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Armageddon | ||
Author: C.J. Carella
Category: game Company/Publisher: Mymidon Press Cost: $25.00 Page count: 255 ISBN: 0-9639550-5-5 Capsule Review by Sandy Antunes on 11/02/97. Genre tags: none |
This is in some ways an accidental review-- the book was returned
to my desk when the original reviewer prepared to flee to England.
So I quickly sat down to write a cursory review of this "Game of
War, Myth and Horror".
Ooh... war, myth and horror. This might take longer than I thought... after all, I like this sort of thing, and it may bear rereading! It's a sort-of sequel for "Witchcraft", or, as they suggest, one possible future for Witchcraft. The Reckoning has finally arrived, the forces of good and light vie with the darkness, magic abounds, etc etc. Forgive me if I seem jaded, but the premise has been done a bit much in the past few years. However, this one nicely straddles the realistic without going too geeky on us. Stylistically, lots of art, much of it good, lots of fiction (again, some of it good), then... yea gods! The ugliest font in the middle of the book! Okay, wait, I'm better now, it's just that the Cosmologies sectioned looked like a browser stuck on "h3" mode. Anyway, for the reasons given above, I'll be brief. This is a fun book, and the setting is very cool. If you're comparing it against the other post-apocalypse/war of Heaven and Earth books (as you should), it comes out very nicely. Oddly enough, it's more down to earth and realistic than most, and the magic fits in a rather suspiciously insidious fashion, almost as if it really were all true. The setting is lots of fun, with much play room for the characters to romp around in. More specific adventure seeds would have been appreciated for unoriginal types like myself, since I'm a bit at a loss where to go next. But hey, it's after the end of the world, we'll wing it.
Style: 4 (Classy and well done)
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