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Klick Clack

Author: Steve Winter
Category: game
Company/Publisher: TSR
Line: Alternity
Cost: $ 9.95
Page count: 32
ISBN: 0-7869-1364-9
Capsule Review by Robert J Hisle on 06/24/99.
Genre tags: Science_fiction Far_Future Space
I must say I have been waiting for this product for months. After reading Threats From Beyond I was ready for a meaty supplement that would reveal not only what are the Klicks, where they are from, but most importantly what do they want with the Hammer Star system. Alas I must say I was a little disappointed but before I discuss that here's the story as paraphrased form the back cover. After a decade of the Klicks conducting hit and run attacks in the Hammer Star System all the the Concord can do is react to their attacks. Striking back has not been an option until now... A few weeks ago a Concord vessel found a gutted ship in space, with its crew dead. The commanding Concord officer ordered the crew to recover the computer core. The crew discovered the computer core contained the location of a Klick base. Now the Concord can finally take the war to the Klicks. After an introduction like that you can't help but think this adventure is going to be a major revelation in the Klick/External conspiracy, unfortunately that's not the case. The big "counter offensive" is a group of PCs conducting a fact finding mission on a hidden Klick asteroid base. Other than this little disappointment the adventure has several other pros and cons.

The Cons: The story itself. In Klick Clack the PCs infiltrate a Klick Base and conduct a reconnisance mission. The obectives include everything from capturing a live Klick to rescuing prisoners. The problem is there is no climax nor any resolution. The PCs simply move in, accomplish their goal and leave, without having any real impact on the war itself. Their is little revelation. I won't go into many details, so players will not find out about any information they should not know about, suffice to say many of the things revealed are givens. The Klick live in a environment different from humans, they do not eat the same foods as we do, and their sleeping habits are also different from ours. This was not what I was expecting. I was hoping for a big adventure with a big story, not this.

The Pros.

It's Modular. Klick Clack's lack of story makes the adventure open ended and modular. So the first time the you played the adventure your mission was to rescue possible POWs. Now, the second time around the PCs can not only resuce prisoners but they can try to recover some alien technology or even capture a Klick. That's kinda cool, eh?

Colorful Props. Klick Clack includes a two page, color layout of a Klick Base and the interior design of a Klick attack ship. Unfortuantly its printed on some thin paper, so if possible try to get a color photo copy. Also T$R forgot to include stats on the Klick attack ship so GMs will still need the Star Drive sourcebook, or Red Starfall adventure for complete information on the Klick attack ships:(

Lots of Adventure Ideas. While the adventure itself may not be that great, Klick Clack does contain alot of useful story ideas, especially if you own The Outbound Explorer's Sourcebook, which also details a Klick base.

The Bottom Line. Klick Clack is best used as a "Building Block" adventure. The infornmation in KC when used with previous and future supplements will help uncover the mystery of the Klicks, but this product is not an immediate must have.

Style: 3 (Average)
Substance: 2 (Sparse)

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